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  1. #11
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,336
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Aravell View Post
    If you look back at that time, I can guarantee that almost every complaint about not getting The Balance and the SCH not using Selene all came from DPS mains. The rdps metric didn't exist back then, so the only way to get the funny number on the funny number site is for an AST to feed you The Balance. I personally remember a lot of DPS mains whining about not getting The Balance, but I most certainly have never seen any AST main worth their salt complain about the cards.

    This shows that the card changes aligns with their aim of making sure the DPS players have as much fun as possible, regardless of what this does to the healer role.
    The Selene complaints were definitely from DPS mains, but not for 'not using Selene', it was 'using Selene made me run out of TP and now I can't press my buttons'. And if you said 'press Purification' to a monk in this situation, they'd say 'but that's dps loss'

    Same with Arrow, caused people to run out of TP too fast, makes their gameplay feel janky because their GCD is delayed a bit to wait for a TP tick, leading back to the point: it affected the DPS main's enjoyment of the game, so it had to go

    Side note, did you know that WOW healers now have more variety in buffs they can give their allies than we have here? Once upon a time I remember people bragging about how cool it was that AST was a healer that had a big focus on giving out buffs to allies as well as doing regular healing stuff. Now it's all just flat damage increases, meanwhile Holy Paladin's able to give out 'Multistrike as additional holy damage', 'Restore 15% max MP over 30s (healer only)', 'Healing dealt increased by 15% and healing received increased by 30%' (great for tanks since their selfhealing tools will doubledip), and 'CDs restore 30% faster' (and this one affects stuff that's already on CD because somehow a game first made in 2004 managed to iron that jank out, and this one couldn't). What do we have, flat damage increase, with 'party wide flat damage increase' as our big 2min moment. Dull as dishwater, and by the looks of it, designed for people who like to drink the stuff
    (5)
    Last edited by ForsakenRoe; 04-16-2023 at 12:38 AM.