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  1. #1
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Aravell View Post
    If you look back at that time, I can guarantee that almost every complaint about not getting The Balance and the SCH not using Selene all came from DPS mains. The rdps metric didn't exist back then, so the only way to get the funny number on the funny number site is for an AST to feed you The Balance. I personally remember a lot of DPS mains whining about not getting The Balance, but I most certainly have never seen any AST main worth their salt complain about the cards.

    This shows that the card changes aligns with their aim of making sure the DPS players have as much fun as possible, regardless of what this does to the healer role.
    The Selene complaints were definitely from DPS mains, but not for 'not using Selene', it was 'using Selene made me run out of TP and now I can't press my buttons'. And if you said 'press Purification' to a monk in this situation, they'd say 'but that's dps loss'

    Same with Arrow, caused people to run out of TP too fast, makes their gameplay feel janky because their GCD is delayed a bit to wait for a TP tick, leading back to the point: it affected the DPS main's enjoyment of the game, so it had to go

    Side note, did you know that WOW healers now have more variety in buffs they can give their allies than we have here? Once upon a time I remember people bragging about how cool it was that AST was a healer that had a big focus on giving out buffs to allies as well as doing regular healing stuff. Now it's all just flat damage increases, meanwhile Holy Paladin's able to give out 'Multistrike as additional holy damage', 'Restore 15% max MP over 30s (healer only)', 'Healing dealt increased by 15% and healing received increased by 30%' (great for tanks since their selfhealing tools will doubledip), and 'CDs restore 30% faster' (and this one affects stuff that's already on CD because somehow a game first made in 2004 managed to iron that jank out, and this one couldn't). What do we have, flat damage increase, with 'party wide flat damage increase' as our big 2min moment. Dull as dishwater, and by the looks of it, designed for people who like to drink the stuff
    (5)
    Last edited by ForsakenRoe; 04-16-2023 at 12:38 AM.

  2. #2
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    The Selene complaints were definitely from DPS mains, but not for 'not using Selene', it was 'using Selene made me run out of TP and now I can't press my buttons'. And if you said 'press Purification' to a monk in this situation, they'd say 'but that's dps loss'

    Same with Arrow, caused people to run out of TP too fast, makes their gameplay feel janky because their GCD is delayed a bit to wait for a TP tick, leading back to the point: it affected the DPS main's enjoyment of the game, so it had to go

    Side note, did you know that WOW healers now have more variety in buffs they can give their allies than we have here? Once upon a time I remember people bragging about how cool it was that AST was a healer that had a big focus on giving out buffs to allies as well as doing regular healing stuff. Now it's all just flat damage increases, meanwhile Holy Paladin's able to give out 'Multistrike as additional holy damage', 'Restore 15% max MP over 30s (healer only)', 'Healing dealt increased by 15% and healing received increased by 30%' (great for tanks since their selfhealing tools will doubledip), and 'CDs restore 30% faster' (and this one affects stuff that's already on CD because somehow a game first made in 2004 managed to iron that jank out, and this one couldn't). What do we have, flat damage increase, with 'party wide flat damage increase' as our big 2min moment. Dull as dishwater, and by the looks of it, designed for people who like to drink the stuff
    Okay to be fair, if we're gonna include "Healing increases" as counting towards buff variety, healers in FFXIV do get a bit more than flat DPS increases.

    AST's Exaltation and Collective Uncounscious give a buff that reduces damage.
    WHM's Temperance applies a buff that reduces damage taken by partymembers and increases the potency the caster's healing. Asylum increases healing done.
    SGE's Krasis increases healing recieved, Holos mitigates, same as Kerachole and Taurochole.
    SCH's Dissipation increases healing action potency, Chain Stratagem increases the crit rate recieved by target, Whispering Dawn is a magic mitigation plus healing done and Expedient increases speed and mitigates.

    So with all four healers we have: More damage done, Less damage taken, More crit done, More healing taken/More healing done and Movement Speed up.

    Obviously this isn't much. These support actions are as barebones as they can be: Simple numerical increases/decreases, with the unique exception of Expedient which grants Movement speed.
    (0)
    Last edited by GrimGale; 04-16-2023 at 03:06 AM.

  3. #3
    Player
    Iedarus's Avatar
    Join Date
    Aug 2021
    Posts
    365
    Character
    Iedarus Meridus
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by GrimGale View Post
    SCH's Dissipation increases healing action potency...
    Healing magic potency. A button so anti synergistic it anti synergizes with itself. That's why it's just a glorified Energy Drain button.
    (4)
    Quote Originally Posted by Iedarus View Post
    Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
    I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.