All this 'but the casuals' hyperbole is getting so repetitive and boring. Here's something to consider: we don't have tankbusters with no cast bar anymore for the most part. They're all clearly named and have a windup to them, even in Savage. Tyrant's Unholy Darkness, for example. But, against all odds, despite this design decision, casuals still somehow managed to muddle through Titan EX, where there were not castbars for Mountain Busters. It's almost like casuals CAN actually manage to do some tough content even with some hurdles to clear. So if they can manage that, why is it somehow the end of the world if they're given a couple extra damage buttons to press, which, and let me put this on a seperate line so it's obvious:

THESE EXTRA BUTTONS WOULD NOT MATTER FOR ANYTHING BELOW WEEK 5-6 SAVAGE, IF YOU ARE NOT DOING EARLY SAVAGE OR ULTIMATES YOU COULD PROBABLY IGNORE THEM AND STILL CLEAR

I don't get how many times we have to say it, or how many neon signs we have to have pointing to it before people get it, I could go clear P8S right now with full tome gear, Rubicante EX weapon (probably Barb weapon tbh), and use zero cards for the whole fight, and clear. If the cards, the defining feature for the gameplay of AST, is ignoreable because of extra gear, these extra buttons we keep hoping for would be too