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  1. #1
    Player
    Zeastria's Avatar
    Join Date
    Jan 2023
    Location
    ¯\_(ツ)_/¯
    Posts
    507
    Character
    Nathaniel Lenox
    World
    Twintania
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Zairava View Post
    I really don't see how they're being rude or trolling. They're valid points and Ty is bar none one of the most tame people on the forums I've seen.

    Those res macro's are not exclusive to just healer resurrections. It would still functionally be the exact same for SMN and RDM both with and without swiftcast

    The damage output in normal content is not high enough to cause such healing strain unless you have party members constantly eating aoe's and the dirt off the ground. You, as a healer, can only do so much to keep someone alive. It is the individual's fault for dying to such methods unless someone is bringing aoe's to said individual or reasons out of their control (such as the tank being dead and they get aggro, wipe mechanics, etc).

    You have an insurmountable amount of tools at your disposal for healing others, so much to the point of high-end play even some Ultimates are being solo healed.

    The complaint is, during healing downtime, there is not enough dps tools to keep playing them actually interesting. You have one single spell and a DoT (outside of the other damage cooldowns healers have...which are generally used on cd). That is about as uninteresting as it gets.

    There are more methods of adding this in than just "here have one or two more dots" or "here's a combo action for your main spell".

    One of the best examples of a method that could be used is the blood lily system for White Mage. You use healing actions (or hell, even your main damage spell), it builds up to something, or it unlocks something else. This something else is a damage action.
    Idk if you read my prev replies... but i did state that i too find DPS for healers kinda bad ( how it's designed)..but at the same time i don't desire more dps buttons to press..(to many keybinds dosnt do it for me, and more buttons does not = more fun)
    I think toggle and alteration of skills ( kinda like how they did SMN) could be an solution to the 111 spam.. it allows for more skills, yet at no cost of keybinds! as you kinda mentioned there..
    Or they could reduce some of the heal abilites (looking at all the aoe heal abilites that does almost the same but diff cd) and put in skills that does both heal/dps at the same time..
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    Last edited by Zeastria; 04-13-2023 at 12:39 PM.