Has anyone actually given any actual, proper reason why adding in extra damage spells to healers to make downtime more interesting will suddenly make new/casual players suddenly unable to clear the content that they do yet?



Has anyone actually given any actual, proper reason why adding in extra damage spells to healers to make downtime more interesting will suddenly make new/casual players suddenly unable to clear the content that they do yet?




We actually have video evidence of the opposite: A relatively casually-seeming player somehow managing the impossible task of clearing a dungeon during Heavensward as a Scholar. They had far less healing resources to work with, yet also had to deal with the incredibly unforgiving and anti-beginner-friendly old Cleric Stance, and was able to do so while still remembering to do things like keep Shadowflare up, apply DoTs, and keep the party alive even if they idled quite often. All on controller too.
Another dungeon as well with level 60 Scholar. Makes me wish I could go back in time. Here's a WHM example managing Aero, Aero II, and Aero III as an additional bonus.
Last edited by ty_taurus; 04-13-2023 at 12:27 PM.




Omg I I miss having all those Heavensward dots so much. That first Scholar video was a little cringe watching them hit physic over and over while ignoring Whispering Dawn and Aetherflow tho. I'm so glad I found the forums by then and learned how to heal more efficiently from them. I can only hope they roll back the healer simplification for DPS cause this kind of gameplay is why I fell in love with healing in 14 and also why I want to unsubscribe currently.We actually have video evidence of the opposite: A relatively casually-seeming player somehow managing the impossible task of clearing a dungeon during Heavensward as a Scholar. They had far less healing resources to work with, yet also had to deal with the incredibly unforgiving and anti-beginner-friendly old Cleric Stance, and was able to do so while still remembering to do things like keep Shadowflare up, apply DoTs, and keep the party alive even if they idled quite often. All on controller too.
Another dungeon as well with level 60 Scholar. Makes me wish I could go back in time. Here's a WHM example managing Aero, Aero II, and Aero III as an additional bonus.
It still blows me away that Heavensward was 6-8 years ago and how much the game has changed. (●´ω`●)ゞWe actually have video evidence of the opposite: A relatively casually-seeming player somehow managing the impossible task of clearing a dungeon during Heavensward as a Scholar. They had far less healing resources to work with, yet also had to deal with the incredibly unforgiving and anti-beginner-friendly old Cleric Stance, and was able to do so while still remembering to do things like keep Shadowflare up, apply DoTs, and keep the party alive even if they idled quite often. All on controller too.
Another dungeon as well with level 60 Scholar. Makes me wish I could go back in time. Here's a WHM example managing Aero, Aero II, and Aero III as an additional bonus.



To add to this, I was a terrible healer back during HW too (Was tank main in ARR). Back when I was struggling to figure out how to heal, I never actually had anyone tell me to put on Cleric Stance and do damage or they'll kick me, not even in extremes. However, when I started learning and got comfortable with juggling both healing and doing damage, I got many people telling me to turn off Cleric Stance and just heal.We actually have video evidence of the opposite: A relatively casually-seeming player somehow managing the impossible task of clearing a dungeon during Heavensward as a Scholar. They had far less healing resources to work with, yet also had to deal with the incredibly unforgiving and anti-beginner-friendly old Cleric Stance, and was able to do so while still remembering to do things like keep Shadowflare up, apply DoTs, and keep the party alive even if they idled quite often. All on controller too.
I really don't see any addition of extra downtime buttons making the life of weaker players any harder at all, if they struggle to keep up with healing already, then they'll still just heal and not even bother with the new buttons anyway. The main argument I've seen is "But then the casuals/weaker players will hit enrage more often", to which I say "What content do they even do where missing damage from one singular healer results in an enrage?"
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