Results 1 to 10 of 1821

Hybrid View

  1. #1
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Zeastria View Post
    The boss's cast bar tells you everything you need..
    inc some animations and sounds
    So healers can't look at the boss's cast bar? And what about when the boss doesn't have a cast bar? Or what about SMN and RDM using Raise? What about Bard using Wanderer's Paean or Nature's Minne? What about DNC healing with Curing Waltz and Improvisation? What about using Bloodbath when you see your healers are busy reviving someone or trying to heal the tank? What about when you need to look at the debuffs on the party to know who has to do what during a specific mechanic? DPS players have to pay attention to the party menu just as much as tanks and healers do.

    Quote Originally Posted by AmiableApkallu View Post
    So in a game with scripted mechanics and damage:
    • High-end content: Fill out a spreadsheet.
    • Other content: You can safely ignore those abilities. At the point where they might actually make a difference, the run is so far off the rails that it really doesn't matter whether you wipe or not. Laugh it off, and give it another go.
    In either case, you can ignore the party list.
    If the content is easy enough where you can safely ignore those abilities, then it's also easy enough to where you can safely ignore your attack buttons on a healer.
    (2)

  2. #2
    Player
    Zeastria's Avatar
    Join Date
    Jan 2023
    Location
    ¯\_(ツ)_/¯
    Posts
    507
    Character
    Nathaniel Lenox
    World
    Twintania
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ty_taurus View Post
    So healers can't look at the boss's cast bar? And what about when the boss doesn't have a cast bar? Or what about SMN and RDM using Raise? What about Bard using Wanderer's Paean or Nature's Minne? What about DNC healing with Curing Waltz and Improvisation? What about using Bloodbath when you see your healers are busy reviving someone or trying to heal the tank? What about when you need to look at the debuffs on the party to know who has to do what during a specific mechanic? DPS players have to pay attention to the party menu just as much as tanks and healers do.
    1) macros! i have the boss castbar at the mid of my screen at all times.
    2) Thats why you pay attetion to boss animation and sounds too..
    3) AS DPS w ress: It takes you 1 sec to see if a DPS/HEAl is dead
    -> Ress macros make the progress fast w/o needed to click the target.

    You're just trolling and beeing rude at this point..
    (0)
    Last edited by Zeastria; 04-13-2023 at 10:44 AM.

  3. #3
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Zeastria View Post
    1) macros! i have the boss castbar at the mid of my screen at all times.
    2) Thats why you pay attetion to boss animation and sounds too..
    3) AS DPS w ress: It takes you 1 sec to see if a DPS/HEAl is dead
    -> Ress macros make the progress fast w/o needed to click the target.

    You're just trolling and beeing rude at this point..
    I'm not being rude at all. Your original point was that two actions that do the same thing or similar things are bothersome, but then later argued that doesn't apply if your name doesn't start with H and end with -ealer. I'm just trying to understand where your logic is coming from. You said because they have to pay attention to the party, but so do the DPS. How is that rude?
    (3)

  4. #4
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,060
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ty_taurus View Post
    I'm not being rude at all. Your original point was that two actions that do the same thing or similar things are bothersome, but then later argued that doesn't apply if your name doesn't start with H and end with -ealer. I'm just trying to understand where your logic is coming from. You said because they have to pay attention to the party, but so do the DPS. How is that rude?
    First of all, all of your examples have thus far been, "it'd be nice if a DPS was looking at the party list and did <action>, but it's not required for any content where those situations actually arise."

    Putting that aside, a DPS's first and primary responsibility is to deal damage. As such, there's no real decision making to be had. "What do I do for this GCD? Damage. What do I do for the next GCD? Damage." That is, obviously, beyond boring if all they have is one button. Thus, you give the jobs multiple buttons for dealing damage. The "meaning" of the job, if there's any to be found, is in finding the order in which to push those buttons to deal maximum damage, and then to actually do all that button pushing while under the stress of mechanics.

    On the other hand, one might expect that a healer should, well, focus on healing. Reducing their damage kits down to one button is not opposed to that goal, nor does it, a priori, make their jobs utterly boring. After all, a complete and total clown fiesta isn't boring with current kits; "what do I do for this GCD?" is far from pre-determined. As a result, one might then assign blame to the game's combat model, where in high-end content, no one's allowed to fail mechanics, and there's no real randomness in outgoing damage, thus eliminating everything that might actually make playing a healer interesting.
    (0)

  5. #5
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by AmiableApkallu View Post
    First of all, all of your examples have thus far been, "it'd be nice if a DPS was looking at the party list and did <action>, but it's not required for any content where those situations actually arise."

    Putting that aside, a DPS's first and primary responsibility is to deal damage. As such, there's no real decision making to be had. "What do I do for this GCD? Damage. What do I do for the next GCD? Damage." That is, obviously, beyond boring if all they have is one button. Thus, you give the jobs multiple buttons for dealing damage. The "meaning" of the job, if there's any to be found, is in finding the order in which to push those buttons to deal maximum damage, and then to actually do all that button pushing while under the stress of mechanics.

    On the other hand, one might expect that a healer should, well, focus on healing. Reducing their damage kits down to one button is not opposed to that goal, nor does it, a priori, make their jobs utterly boring. After all, a complete and total clown fiesta isn't boring with current kits; "what do I do for this GCD?" is far from pre-determined. As a result, one might then assign blame to the game's combat model, where in high-end content, no one's allowed to fail mechanics, and there's no real randomness in outgoing damage, thus eliminating everything that might actually make playing a healer interesting.
    I quite literally have wiped due to not having enough mitigation in the first tier of this savage when I was running PF as a SGE because of DPS not using Feint/Addle. Savage content is a group effort, so I don't really care if you're a tank, DPS, healer, crafter, gatherer, blue mage, whatever... you should be paying attention to your team. Perhaps I could've blown all of my cooldowns/barriers, but then I wouldn't have had them for later mechanics.

    Finding the order in which to push your buttons while under the stress of mechanics is the definition of cooldown-based MMO gameplay. Any job that denies the player that functionality is designed antithetically to the genre that it's in. One of the luxuries of FFXIV is how forgiving 95% of all of its content is. Although there is a "right" order in which to use your skills, you can quite literally disregard that and press buttons at random and still clear almost everything available in this game. That is not hyperbolic. If you don't believe me, try. Run into your expert roulette, your alliance roulette, into an EX farm party even. Just take off any movement skills on your hotbar and press buttons as randomly as possible. As long as you're still moving to the correct locations, you'll clear the content.

    This is why the argument of "it's too much pressure for the healer" dissolves into nothingness like wet cotton candy. Even savage will not ask you to min-max your healer DPS actions on launch week. It is expected that you will approach healing cautiously as you get a feel for the fight's mechanics and overspend on GCD healing. "But what if things turn into a clown fiesta?" Ok, then stop attacking and heal. I don't see the big deal.
    (8)

  6. #6
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by ty_taurus View Post
    I quite literally have wiped due to not having enough mitigation in the first tier of this savage when I was running PF as a SGE because of DPS not using Feint/Addle. Savage content is a group effort, so I don't really care if you're a tank, DPS, healer, crafter, gatherer, blue mage, whatever... you should be paying attention to your team. Perhaps I could've blown all of my cooldowns/barriers, but then I wouldn't have had them for later mechanics.
    More than this, 'paying attention to your team' is just a nice thing to practice, for the times where you actually might need it. Sure you can go through the whole game, not giving one {flying sardine} about your team or looking at anyone's hp bars but your own as a BRD, but by practicing that attention and keeping yourself proficient at it, means that maybe you can save a wipe from happening with a timely Paean to cleanse a debuff, for example. To me, anyone who says 'I shouldn't have to pay attention to my team as a non-healer' is a detriment to their party, in any game. If you're playing Overwatch as a DPS and you give zero regard to your teammates, their positioning, their HP, only caring about yourself, you're going to get yourself and your team killed. It's selfish behavior, and in a teamplay-oriented game, it's counterproductive, it makes you more likely to 'fail' rather than 'succeed'.

    Go play a MOBA or such as any non-support role, 'pay zero attention to your team', chances are you'll get rolled. Take that garbage attitude back to singleplayer games where the NPCs don't mind getting treated like servants to you, the 'real hero of the story'

    (not directed at you Ty you're ok in my book)
    (0)

  7. #7
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,060
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ty_taurus View Post
    I quite literally have wiped due to not having enough mitigation in the first tier of this savage when I was running PF as a SGE because of DPS not using Feint/Addle. Savage content is a group effort, so I don't really care if you're a tank, DPS, healer, crafter, gatherer, blue mage, whatever... you should be paying attention to your team. Perhaps I could've blown all of my cooldowns/barriers, but then I wouldn't have had them for later mechanics.
    Savage content (on launch) is quite literally not a "it'd be nice if…" situation.

    Finding the order in which to push your buttons while under the stress of mechanics is the definition of cooldown-based MMO gameplay. Any job that denies the player that functionality is designed antithetically to the genre that it's in.
    Jobs don't exist in isolation. They exist within a combat model. The two have to work together. You want jobs to change to fit the current combat model? Fair. I merely pointed out an alternate take, that the combat model should change to fit the current jobs. And really, that's a change that would benefit everyone, not just the healers, because if it is really about "the stress of mechanics", then let's see how everyone does when there's enough randomness that they can't plan out all the possibilities in advance.

    I mean, the combat model, with all of its predictable scripting, is boring. Piling on more DPS buttons to push will certainly give healers an opportunity to expend more of their attention span and effort, but, my two cents, is unlikely to actually do anything about that boredom unless you introduce BLM-like failure states that are recognizable in all content (which is something that most all of the jobs lack).
    (0)

  8. #8
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by AmiableApkallu View Post
    Jobs don't exist in isolation. They exist within a combat model. The two have to work together. You want jobs to change to fit the current combat model? Fair. I merely pointed out an alternate take, that the combat model should change to fit the current jobs. And really, that's a change that would benefit everyone, not just the healers, because if it is really about "the stress of mechanics", then let's see how everyone does when there's enough randomness that they can't plan out all the possibilities in advance.

    I mean, the combat model, with all of its predictable scripting, is boring. Piling on more DPS buttons to push will certainly give healers an opportunity to expend more of their attention span and effort, but, my two cents, is unlikely to actually do anything about that boredom unless you introduce BLM-like failure states that are recognizable in all content (which is something that most all of the jobs lack).
    Which is a fair point!

    However.

    What are you going to do about skill gaps? There will always be one, and it'll always be larger than you estimate. One person will struggle bus their way through an Extreme. Another will breeze through it. Same with Savage. This is normal, because you can't tune an encounter to be played absolutely perfectly (or even close to it) and expect most people to even attempt it. What's the upper quartile of that list of people going to do when they've mastered their healing game? What's a new player practicing their skills going to look forward to? Spamming Glarebroileficosis. Spamming Glare isn't fun. It's not a suitable reward for mastering your class. Even if you shake up encounter design to make healing more dynamic and fun, the reward for being good at it still sucks donkey balls.
    (10)

  9. #9
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Zeastria View Post
    1) macros! i have the boss castbar at the mid of my screen at all times.
    2) Thats why you pay attetion to boss animation and sounds too..
    3) AS DPS w ress: It takes you 1 sec to see if a DPS/HEAl is dead
    -> Ress macros make the progress fast w/o needed to click the target.

    You're just trolling and beeing rude at this point..
    I really don't see how they're being rude or trolling. They're valid points and Ty is bar none one of the most tame people on the forums I've seen.

    Those res macro's are not exclusive to just healer resurrections. It would still functionally be the exact same for SMN and RDM both with and without swiftcast

    The damage output in normal content is not high enough to cause such healing strain unless you have party members constantly eating aoe's and the dirt off the ground. You, as a healer, can only do so much to keep someone alive. It is the individual's fault for dying to such methods unless someone is bringing aoe's to said individual or reasons out of their control (such as the tank being dead and they get aggro, wipe mechanics, etc).

    You have an insurmountable amount of tools at your disposal for healing others, so much to the point of high-end play even some Ultimates are being solo healed.

    The complaint is, during healing downtime, there is not enough dps tools to keep playing them actually interesting. You have one single spell and a DoT (outside of the other damage cooldowns healers have...which are generally used on cd). That is about as uninteresting as it gets.
    (1)
    Last edited by Zairava; 04-13-2023 at 12:04 PM. Reason: removed bit that wasn't needed

  10. #10
    Player
    Zeastria's Avatar
    Join Date
    Jan 2023
    Location
    ¯\_(ツ)_/¯
    Posts
    507
    Character
    Nathaniel Lenox
    World
    Twintania
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Zairava View Post
    I really don't see how they're being rude or trolling. They're valid points and Ty is bar none one of the most tame people on the forums I've seen.

    Those res macro's are not exclusive to just healer resurrections. It would still functionally be the exact same for SMN and RDM both with and without swiftcast

    The damage output in normal content is not high enough to cause such healing strain unless you have party members constantly eating aoe's and the dirt off the ground. You, as a healer, can only do so much to keep someone alive. It is the individual's fault for dying to such methods unless someone is bringing aoe's to said individual or reasons out of their control (such as the tank being dead and they get aggro, wipe mechanics, etc).

    You have an insurmountable amount of tools at your disposal for healing others, so much to the point of high-end play even some Ultimates are being solo healed.

    The complaint is, during healing downtime, there is not enough dps tools to keep playing them actually interesting. You have one single spell and a DoT (outside of the other damage cooldowns healers have...which are generally used on cd). That is about as uninteresting as it gets.

    There are more methods of adding this in than just "here have one or two more dots" or "here's a combo action for your main spell".

    One of the best examples of a method that could be used is the blood lily system for White Mage. You use healing actions (or hell, even your main damage spell), it builds up to something, or it unlocks something else. This something else is a damage action.
    Idk if you read my prev replies... but i did state that i too find DPS for healers kinda bad ( how it's designed)..but at the same time i don't desire more dps buttons to press..(to many keybinds dosnt do it for me, and more buttons does not = more fun)
    I think toggle and alteration of skills ( kinda like how they did SMN) could be an solution to the 111 spam.. it allows for more skills, yet at no cost of keybinds! as you kinda mentioned there..
    Or they could reduce some of the heal abilites (looking at all the aoe heal abilites that does almost the same but diff cd) and put in skills that does both heal/dps at the same time..
    (0)
    Last edited by Zeastria; 04-13-2023 at 12:39 PM.