Took the words right out of my mouth.
Abilities such as Fey Blessing and Celestial Opposition are literal fluff and wouldn't be missed if they suddenly disappeared from our bars overnight. Other abilities such as Repose are close with very niche use in specific content and quest chains now.
@Zeastria:
Healer's kits are far too bloated with very samey samey abilities and cooldowns and the majority of it just isn't needed until you hit Savage. It'd be quite straight forward to cull the obnoxious fluff, merge a bunch of abilities into each other and adjust cooldowns to keep our overall throughput at the desired level.
It'd be genuinely interesting to see if it's possible to satisfactorily heal the last few Extremes with our complete kit but Medica II and Regen as the only heals. I'm somewhat confident it'd be doable, ugly but possible.
Regarding your initial point in the other thread. IMHO it's actually stepping up to and getting acclimatised with somewhat optimised play in Savage/Ultimate that ruins the healing experience elsewhere in the game. Once you start spreadsheeting cooldowns and coordinating with your co-healer to minimise wastage you really start realising just how little healing everything else actually requires and that's when the downhill slide begins.