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  1. #1091
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,563
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Zeastria View Post
    Meaningless buttons are:
    -Exist only to create more buttons to press( but doesnt have further use or impact beyond that)
    -Botton that are very similar to one another... Why have 3 abilites that is roughly the same.. but with diff dmg/cd?
    -Situational based buttons: the type of skills you will forget you have, bc of how rare you use them..

    Differnt abilites is not itself bothersome..
    but it does become an issue when they become to many..
    and often time many skills = many of the same skill.
    So, let's break down a job like Red Mage and try to eliminate meaningless buttons as much as possible and see where we're at. If we were to remove as many buttons that are just different ways of doing damage or the same thing, we could reduce Red Mage to having the following skill set:

    - Jolt II (Single target, Potency increased)
    - Impact (AoE, Potency increased)
    - Vercure (Singel target healing spell)
    - Embolden (Party buff)
    - Verraise (Raise spell)
    - Magick Barrier (Party mitigation/healing buff)
    - Addle (Damage reduction debuff)
    - Sleep (Crowd Control for solo)
    - Swiftcast (Remove cast times once)
    - Lucid Dreaming (MP regen)
    - Surecast (Knockback immunity)

    That is Red Mage without any repetition in its moveset. Is this a better Red Mage?
    (2)

  2. #1092
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Zeastria View Post
    Meaningless buttons are:
    -Exist only to create more buttons to press( but doesnt have further use or impact beyond that)
    -Botton that are very similar to one another... Why have 3 abilites that is roughly the same.. but with diff dmg/cd?
    -Situational based buttons: the type of skills you will forget you have, bc of how rare you use them..

    Differnt abilites is not itself bothersome..
    but it does become an issue when they become to many..
    and often time many skills = many of the same skill.
    Cure 2: 800 cure potency
    Afflatus Solace: 800 cure potency
    Tetragrammaton: 700 cure potency

    Medica: 400 cure potency AoE
    Afflatus Rapture: 400 cure potency AoE
    Assize: 400 cure potency

    Literally what you just described. Throw in Cure 1 and Cure 3 for good measure and that is 8 skills that are purely repetitive garbage.
    (12)
    Last edited by Silver-Strider; 04-13-2023 at 08:10 AM.

  3. #1093
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Silver-Strider View Post
    <snip>
    Took the words right out of my mouth.

    Abilities such as Fey Blessing and Celestial Opposition are literal fluff and wouldn't be missed if they suddenly disappeared from our bars overnight. Other abilities such as Repose are close with very niche use in specific content and quest chains now.

    @Zeastria:

    Healer's kits are far too bloated with very samey samey abilities and cooldowns and the majority of it just isn't needed until you hit Savage. It'd be quite straight forward to cull the obnoxious fluff, merge a bunch of abilities into each other and adjust cooldowns to keep our overall throughput at the desired level.

    It'd be genuinely interesting to see if it's possible to satisfactorily heal the last few Extremes with our complete kit but Medica II and Regen as the only heals. I'm somewhat confident it'd be doable, ugly but possible.

    Regarding your initial point in the other thread. IMHO it's actually stepping up to and getting acclimatised with somewhat optimised play in Savage/Ultimate that ruins the healing experience elsewhere in the game. Once you start spreadsheeting cooldowns and coordinating with your co-healer to minimise wastage you really start realising just how little healing everything else actually requires and that's when the downhill slide begins.
    (7)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  4. #1094
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,563
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Sebazy View Post
    Took the words right out of my mouth.

    Abilities such as Fey Blessing and Celestial Opposition are literal fluff and wouldn't be missed if they suddenly disappeared from our bars overnight. Other abilities such as Repose are close with very niche use in specific content and quest chains now.

    @Zeastria:

    Healer's kits are far too bloated with very samey samey abilities and cooldowns and the majority of it just isn't needed until you hit Savage. It'd be quite straight forward to cull the obnoxious fluff, merge a bunch of abilities into each other and adjust cooldowns to keep our overall throughput at the desired level.

    It'd be genuinely interesting to see if it's possible to satisfactorily heal the last few Extremes with our complete kit but Medica II and Regen as the only heals. I'm somewhat confident it'd be doable, ugly but possible.

    Regarding your initial point in the other thread. IMHO it's actually stepping up to and getting acclimatised with somewhat optimised play in Savage/Ultimate that ruins the healing experience elsewhere in the game. Once you start spreadsheeting cooldowns and coordinating with your co-healer to minimise wastage you really start realising just how little healing everything else actually requires and that's when the downhill slide begins.
    I'd like to keep Celestial Opposition's animation though, but I also want to see it return to a more unique card related tool. Honestly, even with the current iteration of AST, you could very easily justify reverting it to its old effect, perhaps limiting its effects slightly to just your cards and Divination, maybe Astrodyne as well. It was such a nice concept.
    (0)

  5. #1095
    Player
    Zeastria's Avatar
    Join Date
    Jan 2023
    Location
    ¯\_(ツ)_/¯
    Posts
    507
    Character
    Nathaniel Lenox
    World
    Twintania
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ty_taurus View Post
    So, let's break down a job like Red Mage and try to eliminate meaningless buttons as much as possible and see where we're at. If we were to remove as many buttons that are just different ways of doing damage or the same thing, we could reduce Red Mage to having the following skill set:

    - Jolt II (Single target, Potency increased)
    - Impact (AoE, Potency increased)
    - Vercure (Singel target healing spell)
    - Embolden (Party buff)
    - Verraise (Raise spell)
    - Magick Barrier (Party mitigation/healing buff)
    - Addle (Damage reduction debuff)
    - Sleep (Crowd Control for solo)
    - Swiftcast (Remove cast times once)
    - Lucid Dreaming (MP regen)
    - Surecast (Knockback immunity)

    That is Red Mage without any repetition in its moveset. Is this a better Red Mage?
    I had healer in mind - when i talked about those buttons tho.
    when it comes to DPS it's a different story ..bc as dps you can effort more buttons..
    (0)
    Last edited by Zeastria; 04-13-2023 at 09:07 AM.

  6. #1096
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,563
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Zeastria View Post
    I had healer in mind - when i talked about those buttons- not DPS btw..
    when it comes to DPS it's a different story obv..
    Why does that matter? They're both in the same game, aren't they? If two buttons ultimately do the same thing, and that takes away from gameplay--making it a bother--shouldn't that logic apply to every job?
    (4)

  7. #1097
    Player
    Zeastria's Avatar
    Join Date
    Jan 2023
    Location
    ¯\_(ツ)_/¯
    Posts
    507
    Character
    Nathaniel Lenox
    World
    Twintania
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ty_taurus View Post
    Why does that matter? They're both in the same game, aren't they? If two buttons ultimately do the same thing, and that takes away from gameplay--making it a bother--shouldn't that logic apply to every job?
    DPS and heal ain't the same. Bc as dps you can ignore your team most of the time.. your attetion dosnt have to be on them all the time..
    But as healer you need to keep eye on your party..cuz ppl makes mistakes
    (0)
    Last edited by Zeastria; 04-13-2023 at 09:55 AM.

  8. #1098
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,563
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Zeastria View Post
    DPS and heal ain't the same. Bc as dps you can ignore your team most of the time.. your attetion dosnt have to be on them all the time..
    But as healer you need to keep eye on your party..cuz ppl makes mistakes
    What do you mean? DPS also need to pay attention to their party. How else are they going to know when to use their mitigation and utility tools? Even Samurai has Feint, Black Mage has Addle, and Machinist has Tactician and Dismantle. You have to know when your party needs those, or you could wipe to a raidwide.
    (2)

  9. #1099
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,312
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Scholar Lv 100
    Alternatively, you need to keep an eye on your party as a SMN so you can see who's best to Rekindle at that point, or as a RDM to see if anyone's in need of a res, or BRD for Minne/Paean, or DNC for Curing Waltz
    (1)

  10. #1100
    Player
    Zeastria's Avatar
    Join Date
    Jan 2023
    Location
    ¯\_(ツ)_/¯
    Posts
    507
    Character
    Nathaniel Lenox
    World
    Twintania
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ty_taurus View Post
    What do you mean? DPS also need to pay attention to their party. How else are they going to know when to use their mitigation and utility tools? Even Samurai has Feint, Black Mage has Addle, and Machinist has Tactician and Dismantle. You have to know when your party needs those, or you could wipe to a raidwide.

    The boss's cast bar tells you everything you need..
    inc some animations and sounds
    (0)

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