So, let's break down a job like Red Mage and try to eliminate meaningless buttons as much as possible and see where we're at. If we were to remove as many buttons that are just different ways of doing damage or the same thing, we could reduce Red Mage to having the following skill set:
- Jolt II (Single target, Potency increased)
- Impact (AoE, Potency increased)
- Vercure (Singel target healing spell)
- Embolden (Party buff)
- Verraise (Raise spell)
- Magick Barrier (Party mitigation/healing buff)
- Addle (Damage reduction debuff)
- Sleep (Crowd Control for solo)
- Swiftcast (Remove cast times once)
- Lucid Dreaming (MP regen)
- Surecast (Knockback immunity)
That is Red Mage without any repetition in its moveset. Is this a better Red Mage?