Quote Originally Posted by ty_taurus View Post
Here's another really interest discussion point.... Here's a video from Xenosys that is very worth watching. ...

This is kinda where I was going when I brought up the importance of adding and changing actions with each new expansion.
Taking that video in a different direction...

I'm reminded of my first days, starting in the post-ShB era, coming from the single-player games in the franchise, when I looked at jobs like CNJ/WHM, THM/BLM, and RDM, and wondered: Don't elemental affinities make these jobs all sorts of weird/complicated/hard to play? And I thought, challenge accepted.

I was quite disappointed to learn that the elements were just flavor text.

Balance and viability are worthy goals, but hasn't something been lost along the way?