Quote Originally Posted by ty_taurus View Post
Something that MrHappy has talked about many times to my knowledge is wanting a "Hall of the Intermediate" that could better teach players the nuances of combat like the difference between GCDs and OGCDs, and I agree with that. I think that would be a very positive change. Take a page out of more modern gaming tutorials like Hi-Fi Rush, and have the player control an NPC like how we do during certain MSQ instances that are either a tank, healer, melee, ranged, or caster depending on what is selected by the player, and not only would the game teach you things like the difference between GCD and OGCD actions and weaving, but you can get into more nuance things like on healers how your standard heals are great for emergencies, but cooldowns you get throughout the course of the game will improve your ability to heal while conserving MP and freeing up your GCD for other purposes. Melee would teach you how to read an enemy's hitbox for positionals--how you can see on their hitbox if positionals matter and where to identify what the flank is and the rear (also what the word "flank" means because not everyone seems to actually know). Tanks learn about cleaves and the importance of facing players away as well as interject. Ranged also learn about interject, and Caster teaches you that slidecasting is a thing. The game gives you a set of tools on this NPC character and has you use them in a specific way to see how things flow and then has you try it out on you in your job synched up to level 50, and points to specific actions it wants you to use.
(Emphasis mine.)

This "Hall of the Intermediate" would work great for DPS and Tanks. Their reward for this knowledge is more damage, more cool animations from hitting buttons more often, that sort of thing.

For healers, their reward for this knowledge is that good heal work that Yoshi-P mentioned once and... more time to spend mashing 11111?