Quote Originally Posted by Sebazy View Post
Again, to make it clear. I pounced because you fudged the numbers. I clearly gave exact numbers in my initial response. If you had have updated your post at least somewhat in line with them, I'd have had nothing more to say on the matter. Rather it was the manner in which you tried to downplay the difference that invited the response especially given how frequently you swing around your subjective/objective bat etc.

Fun fact, when I first saw the post I actually initially expected it to be correct. My head cannon was that T+3DPS wouldn't be at that much of an advantage in Dead Ends due to a lack of gear inflation likely putting more pressure on the Warrior's cooldowns and HP. It was the one dungeon I couldn't merrily tank on WHM due to Peacekeeper eventually one shotting me. The other dungeons that made me realise that something was wrong with your numbers though. Alzadaal's legacy is an absolute face roll for example. Healer or no healer, there's absolutely no need to hold back there with BiS gear as the trash melts and the bosses barely tickle.
I recall Xenosys Vex doing a blind run of Alzadaal's without a healer (Vulgar language warning). This was when 6.1 came out of course, but what's wild is the party cleared with no wipes and in 13 minutes without a healer. The fact that you can skip the second spinning around phase is huge because that's 30 seconds where you can't do anything at all skipped if you drop the healer for a DPS. Honestly, even if the clear time wasn't much different other than that one mechanic, the fact that you don't have to do that very long and annoying mechanic a second time is a major plus in my mind. Had to farm that dungeon way too long for the triple triad card well into 6.3, and I couldn't find anyone to farm it with me so had to just rely on the DF or go in as a healer myself to try and speed the runs up as fast as possible.