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  1. #11
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    Dyskrasia
    Dyskrasia itself still has 2 charges with a 15 second cooldown, so if you're storing your Phlegmas for burst windows, then Edema usage will eat those charges so you don't have to burn Toxikon or Anamnesis to do so. If you aren't storing Phelgmas for burst windows, you're probably not concerned with squeezing Somnia and Anathema for that missing damage anyway. Edema is also 20 potency higher than Somnia and Anathema, so there's no point in trying to burn a Dyskrasia stack on them before using Phelgma during buff windows because you'll lose a charge on Edema. The point of Edema, Somnia, and Anathema having 1 second cooldowns is just to emphasize that you can double up on them through charges if needed, though this is really just for Edema.

    Quote Originally Posted by ForsakenRoe View Post
    Proto-Pneuma/Pneuma
    True on Minor Arcana, but I'm talking about updating the UI so that the issues it currently faces are no longer issues. The idea though is that if you don't use Pneuma by the time the cooldown of Proto-Pneuma ends, you just lose that opportunity to cast Pneuma unlike how Lord/Lady just stays there until used. Proto-Pneuma must be on cooldown to use Pneuma, otherwise Proto-Pneuma takes priority. We can just readjust it to a different button, but I do believe just fixing the way that information is displayed resolves the problem and keeps the action condensed. I'd do the same with separating the damage and healing aspects of Assize so you can deal the Assize damage and then use the healing when it's needed, rather than storing 2 charges to burn on buff windows, otherwise invaliding the purpose of trying to put charges on Assize in the first place, but that's a different story.

    Quote Originally Posted by ForsakenRoe View Post
    Edema Animation
    This was more along the lines of what I was thinking:



    But something like that could be used for another animation as well. I actually think that would be a great choice for Katarrh's animation.

    EDIT: This is what your image made me think of... this enemy attack from FF8. Is that accurate?

    Also, I imagined Anathema, the Toxikon follow up, would be Kerachole's animation, but purple with the nouliths firing lasers that bounce around the inside of the bubble to communicate the damage being dealt, and Paroxysm would reuse Toxikon I's animation, and regular Toxikon would just be Toxikon II's animation. Polydipsia (which means excessive thirst as a references to getting more healing out of Kardia) would be a water laser that would look something like this animation from an old Yugioh game. Somnia would have the nouliths surround the main target and emit some kind of vibration attack similar to Heaven's Cataract from FFX-2. Bia I imagine would be an augmented take on the current Dyskrasia AoE on a much larger scale where lasers rain down into those rainbow puddles.

    Quote Originally Posted by Sebazy View Post
    Apologies but I've not touched Sadge due to a lack of willpower to level more healers to 90. I'm not keen on wading into the finer details of the job when I've not sat down and given it a fair shake first++
    No problem. I think you have a strong sense of good game design, so was curious if you'd share some thoughts, but I can respect not having the patience for the healers right now. I don't blame you.
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    Last edited by ty_taurus; 04-04-2023 at 08:05 AM.