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  1. #11
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Renathras View Post
    I know in your heart of hearts, you want to attack and insult me and my intentions as your knee-jerk first reaction to literally every post I make...but actually read my post again.

    I wasn't saying that such changes would be bad. I was saying that they wouldn't be adding a "new ability". If someone checks "Add new DPS ability to WHM", they probably aren't thinking "...and that new ability is an upgrade to an existing ability". Most are thinking something like Aero 3/Banish, another DoT, another GCD, etc. They aren't thinking "Glare IV". Glare IV would technically be a new ability. Glare x4 = Empowered Holy would be a new Trait. But as neither would add anything "new" to the Job, people like you would clearly not be satisfied with them or count them as "adding a new damage ability", would they? Would you? If all WHM got was Misery upgrades into Purgtion and Glare III upgrades to Glare IV and Dia upgrades to Dia II, would you be like "Yup, WHM just got three new abilities, I'm good"?

    Maybe don't be so quick to attack someone for saying something you probably actually agree with.
    Point is that Glare 3 > Glare 4 changes literally nothing, it's just more damage and a new VFX. Your example of Holy Sheltron from another post, is different because it changes how you use Sheltron from just 'use for defense' to 'use for defense, or for the selfhealing', similarly Condemn changed how people used Execute because usually it was used at the end of a fight, but with Condemn they could get that 'execute window' big burst of damage during the start of the fight, which is where Bloodlust usually falls, changing up their damage profile immensely despite being 'the same button' since it replaced Execute. Now, if Glare 4 had some extra conditional that changed WHM's gameplay in some way, people might consider it 'new'. Or they might not, IDK, people in this game have very strange ideas about what is X and what is not X. Like how they refer to stuff as having utility, but what they are actually referring to is just 'more damage' like Mug Litany BattleVoice etc

    And it wasn't an attack. If you thought it was, that says more about you than it does me, I think

    Quote Originally Posted by GrimGale View Post
    Gauge is in the red right now

    In any case, did we ever get an actual reason for the great action prunning of ShB? Didn't Yoshi-P insist somewhere that they didn't want to take away things that the jobs could do, when asked about nerfing PLD Hallowed Ground?

    What was so impossibly complex and cluttery about DPS actions on healers that they had to be removed when the Healing downtime became even more prevalent?
    They had some 'data' saying that since SCH had a lot of DPS actions, it meant that the WHM was taking the brunt of the healing work and the SCH was free to DPS. Ignore the part where the top players had the SCH doing 'more HPS' (included shields at the time, but not mit, so it'd be even more skewed toward the SCH now). It was either that, or they decided that the 'Pure healer' direction they wanted for WHM in SB didn't work out because the other two healers weren't 'pure' enough, so they all got brought low

    Or maybe it was just people complaining that they were being bullied in level 24 dungeon for not using damage skills, and rather than SE doing the logical thing and saying 'report they ass then', they bent over backwards to placate the offended players, idk. For an April Fools joke SE should make only the level 1 skill for each job work (rest are greyed out), and multiply it's potency by 5. Oh, and for SCH specifically, make Embrace 10x stronger so that you can let the fairy handle the healing in an EX roulette just as well as it does a levelling dungeon from ARR. Everyone gets to see how fun it is being a healer main, the healers who got into the role so they could 'not actually play the game, but get rewarded anyway' get to live their dream, win win for everyone /s

    And then it all goes back to the way it is and everyone goes 'thank god that nightmare is over'. Everyone except the healers, who ask 'wait what changed, this is our day to day'

    Quote Originally Posted by ty_taurus View Post
    Dyskrasia
    Hang on am I understanding things right (now, and therefore wrong at the time of my previous post), is Addersgall only converted to Addersting by Damage-Loss-GCDs, and therefore the damage of the followup OGCD is to make them damage neutral? How did I miss that, okay so if that's the case, it's a little less bleh, but I'd still be a little concerned that people would be forced into stocking 3 Sting for damage buff windows and dumping everything regardless of whether they need the MP or the Mit from the Toxicon one. Then again, Misery exists, so /shrug. As for MP costs, I don't know where the extra MP was from, I was under the impression that 'competent play', ie, not using base Anamnesis, would be 750mp restored. If the idea is to avoid using the base form because 'damage loss', I don't think an 'infinite loop' of MP generating out of nowhere is an issue, because it's costing you damage to do it. Rather, I was looking at how much you'd be able to get along with using E.Anam, and considering the MP cost of applying the shield that would convert the Gall into Sting, we'd be horribly MP negative I think. I do like the idea of managing your MP via using your rotation correctly, akin to Huton or the DRG buff or whatever, just the numbers need ironing out

    Quote Originally Posted by ty_taurus View Post
    As for the issue with Pneuma cooldown tracking, I think that just requires an update to the UI where you still see the ticking cooldown while the icon glows, or something to that effect. It's already something that should be addressed with Minor Arcana if the effect ends up staying at least somewhat similar in the upcoming AST rework. But there could also be room to readjust certain things for a more comfortable flow as well.
    Minor Arcana is quite possibly the worst example for something to work like lmao, the only way I can see it working is by piggybacking off of the usual system, giving a buff of 'Pneuma ready' that lasts exactly the same duration as the CD of the skill, but that's another buff towards the apparently tiny buffcap. As I said before, though, I think my preferred solution is to just decouple the animation of Pneuma from it's effect, and move the effect somewhere else, leaving the cool shooty laser anim as the big damage thing it was clearly meant to be, and putting the burst heal on a different thing, 's your pitch though

    Quote Originally Posted by ty_taurus View Post
    But yeah, glad you like the overarching concept. As always, it would be infinitely more helpful to have a built to test things in to ensure things feel right, but I think for 1 brain and a word document, I'm really happy with it.
    If they announced they'd start doing a PTR from 7.0 onwards at fanfest that'd potentially be the biggest news at the keynote, shame it'd never happen

    Quote Originally Posted by ty_taurus View Post
    Also as a side note, I was also thinking that maybe Edema changes from a cone to a semi-circle. I have a specific animation in my head for some of these, and Edema is having the noulithes fire a beam in a X formation in front of you, then fan outward
    Sounds interesting, except it also sounds like Toxicon2's current animation, but rotated 90 degrees, so allow me to make a suggestion/update: what if the nouliths carve across the enemy with a constant laser (like one of those water pressure cutter thingys), but at staggered timings and angles? Let me try and draw it in Paint:



    Sorry about the shade of yellow. But yeh, so the nouliths do a sweep across, and upon reaching the halfway-ish point of their sweep, the blue dot, the next noulith in the sequence starts it's sweep. And since this is an OGCD designed to be weaved, the sweeps would all be like, 0.3s long each (so like 0.9s for the full animation of all 4 to play out), so it'd be pretty fast, but still just barely staggered enough that they don't feel like they're all just attacking all at once. IDK if it'd be that the noulith does a sweep by moving itself along the line, or if they just hovered near you and did the sweep by adjusting their angle, but I hope you get what I'm aiming for (and ideally agree that it sounds cool)
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    Last edited by ForsakenRoe; 04-04-2023 at 07:35 AM.