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  1. #1051
    Player
    GrimGale's Avatar
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    Sep 2013
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    1,110
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    What gameplay mechanics do healers have? How many skills interact with those internal mechanics?

    -Scholar gets Aetherflow every minute: You get 3 charges to spend on oGCD Healing, Mitigation or Damage. Spending those charges fills a bar that can be spent on single target healing. You get Lustrate, Indomitability, Excogitation, Sacred Soil, Energy Drain, Aetherflow and Aetherpact: 7 skills out of 31 (Not counting pet skills)

    -Sage generates 1 Addersgall charge every 20s you can spend on oGCD Healing or Mitigation. When Eukrasian Prognosis/Diagnosis breaks you get Addersting which you can use on Toxikon. (Movement tech or else DPS loss) You get Kerachole, Taurochole, Ixiochole, Druochole, Eukrasian Prognosis/Diagnosis and Toxikon: 7 skills out of 28.

    -Astrologian gets a charge of Draw every 30s. That gets MP back and you get a seal. Get 3 seals and you can use Astrodyne to recover MP, cast faster and deal or heal more damage. And Augmented Benefic. You get uhhh....Draw, Redraw and Astrodyne. Nothing else interacts with Astrodyne. Three skills out of 30.

    -White Mage generates 1 Lily ever 20s you can spend on free GDC Healing. Use three lilies and you get access to get DPS neutral GCD damage. Oh and Freecure I guess.
    You get Afflatus Rapture, Afflatus something and Afflatus Misery. Three skills out of 24.
    (6)
    Last edited by GrimGale; 04-04-2023 at 03:24 AM.

  2. #1052
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,321
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    What a disaster

    Quote Originally Posted by Renathras View Post
    For example, suppose in 7.0 for WHM, they had Afflatus Misery upgrade into Afflatus Purgation, Aquaveil get a reduced CD to 45 seconds, and Assize get a second charge. Those would absolutely be changes, and Purgation would technically be a new ability...but since it just outright replaces Misery, it would not generally be treated as a new thing, and Aquaveil and Assize would not even be seen as new. Heck, WHM could get that thing I suggested before where every 4th Glare cast gave you a double power Holy (or whatever made it a DPS gain over Glare) and people wouldn't see that as a new ability, even though it actually WOULD change WHM's rotation.
    One of the four choices for 'new covenant skills' for Warrior in Shadowlands was 'Condemn', which was 'Execute, but you can use it on the first 20% of the boss as well as the last 20%', and replaced Execute on the bar. People loved it. Saying 'oh this new thing wouldnt be treated as a new thing because it replaces the old thing on the bars' is hilariously disingenuous. Should we say that 'SMN stops getting new things for it's GCD rotation at level 62 (ruin 4)'? Everything after that is 'not 'new', its an upgrade to an old thing'. Mad

    Quote Originally Posted by ty_taurus View Post
    On a small tangent, I've been working on a different Sage rework concept lately that I'm feeling really happy with if anyone wants to take a look at this document. I'm trying to add as much information as possible to what's different and what the logic is behind certain things with highlighting and footnotes, so I hope it's nice and readable. May turn sharing off in the future if I go back and play with things some more, but I think there's a lot of promise in something like this.
    I kinda like it's vibe. It has passing similarities to what I was thinking of (augmenting skills has a bigger focus), but where I seem to have tried to stick with the basic outline of what we currently have (augmenting Dosis in different ways), you've separated the effects out to different attack buttons. This is potentially a good thing, as my version didn't exactly go into depth about how it'd rebalance to factor in things like Ixochole existing. I'm assuming that if something says 'does a line AOE' it doesn't need a target enemy to use, but does do damage to an enemy should they be in that AOE, which means positioning would be an actual factor for once. I'm not sure what I make of the MP restore tool being a GCD, but I guess if you manage your kit right it's damage neutral, is the idea? And the 'bad version' that only does the MP restore is the 'I messed up save me from myself' button?

    With Dyskrasia being inspired by Continuation, would you estimate the gameplay and APM of the design to be roughly GNB level speed?


    Going into more detail because I have nothing better to do while maintanence is ongoing:

    - Eukrasian Diagnosis and Prognosis have some hefty MP costs, while their regular counterparts are zero MP cost. This means that using a Eukrasian version when you don't need the shields would be hella punishing for a more casual player. Would it be possible to consider adjusting the heal/shield ratio so that the shield remains the same, but the heal is equal to the basic version's healing (so eg. E.Diag goes from 300 + 180% to 450 + 120%)? This way the only 'punishment' is the MP cost, rather than 'the MP cost, and you also healed less lmao'

    - Not 100% convinced about 'restores more if a barrier is present' for Druo/Ixo, as the main time you'd use them is 'right after an attack blew the barriers off of everyone'. If there were a buff that lingered after a barrier broke to give some leniency that would potentially be interesting (cough), also I'm assuming it means literally any barrier, including ones applied by other jobs

    - Soma cool, line AOE means aiming it correctly is important, but unlike POA, it doesn't get super thin close to the SGE so it's less likely someone will miss the effect if they're right up the SGE's backside

    - If Toxicon is damage-equivalent to Dosis, and it's followup OGCD also does Dosis damage, doesn't that mean people are just going to do the classic 'use to prevent overcap, dump in raidbuff windows' instead of making use of the mitigative effect?

    - Since the buff cap issue was caused by players receiving too many buffs, rather than the enemy getting too many debuffs, I think it's better to keep Phlegma's 'increase damage you deal' buff on the enemy, like how Trick Attack now works for NIN. 5s is kinda low, though, I'm guessing the idea is to go Phlegma, Dyskrasia, something else, Phlegma, Dyskrasia, something, to stagger those two windows of 5s a bit more during raidbuffs. Is the 'something else' intended to be Toxicon because it sure looks like that'd be the go to (or Proto-Pneuma)

    - Not sure I'm sold on E.Bia either. You spend 1200 MP to accelerate your Gall generation, so you can convert it to Sting, so you can use that to generate MP without losing damage on the worse regular Anamnesis cast? It seems like you pay MP into a system that will never pay out more than you put in, maybe I'm missing something here, feel free to clarify

    - Katarrh is just free damage? Ok fair enough

    - Dyskrasia should lose the charges and the recast time should be 1s. If you want to draw inspiration from Continuation, I think you should just commit and go all in on it.

    - Wait, the followup to Phlegma is 15s CD, so you can't do the raidbuff window example from earlier? Huh, weird, IDK what to make of this. Phlegma, followup, Toxicon, followup, Phlegma, followup, Toxicon, followup, seems like a fairly obvious raidbuff window thing to have, but if Edema is 15s CD, you'd have to do one Phlegma at the start of the raidbuff window, and one 15s later at the very tailend, and some buffs only last 15s like Battle Litany, so they'd have fallen off by then, clarification pls

    - Having ProtoPneuma turn into Pneuma while the former is on CD is a potential issue, as it'd be hard to track whether it's about to come up again. Imagine needing to use the heal, but it suddenly reverts to the damage-only version just as you go to cast it. I get what you're going for though, Pneuma's animation is cool and it's kinda bleh that it only gets used when there's healing to do, so I'd recommend just having Pneuma as a 'do big damage' CD and moving the big healing elsewhere. Maybe attach the big heal to a damage skill with a CD (repurpose Bia maybe) and allow it to be spread to the party via E. Polydipsia? Then maybe E.Bia could be 'apply big shield' and spread that in the same way

    - Am I seeing right that only Toxicon and Anamnesis spend Addersting?

    Now I've read it again and thought about things a bit, it's interesting for sure, and has potential, but some stuff needs ironing out like potencies and stuff. I'd have to playtest it to find out, but atm I think (?) the potencies and costs means that you'd be forced into using Anamensis (regular) at some points because the MP costs are too high compared to your MP income. OR you'd be forced to use Prognosis spam (by which I mean 'more than one for any given raidwide'). Numbers subject to change etc I know, but the first thing that needs changing imo is that E.Ana's MP refresh potency needs to go up, or the 'augment GCDs' need to go down from 1200

    and second thing is to change E.Bia's effect lol


    anyway GJ was a fun read
    (2)
    Last edited by ForsakenRoe; 04-04-2023 at 04:49 AM.

  3. #1053
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,563
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    I kinda like it. It has passing similarities to what I was thinking of (augmenting skills has a bigger focus), but where I seem to have tried to stick with the basic outline of what we currently have (augmenting Dosis in different ways), you've separated the effects out to different attack buttons. This is potentially a good thing, as my version didn't exactly go into depth about how it'd rebalance to factor in things like Ixochole existing. I'm assuming that if something says 'does a line AOE' it doesn't need a target enemy to use, but does do damage to an enemy should they be in that AOE, which means positioning would be an actual factor for once. I'm not sure what I make of the MP restore tool being a GCD, but I guess if you manage your kit right it's damage neutral, is the idea? And the 'bad version' that only does the MP restore is the 'I messed up save me from myself' button?

    With Dyskrasia being inspired by Continuation, would you estimate the gameplay and APM of the design to be roughly GNB level speed?
    Currently, Pneuma requires a target as a line AoE, and I think that's fine to stay as-is. It would be very frustrating if you could wiff your Proto-Pneuma, so ensuring that it always hits is probably for the better. With the upgrades to Diagnosis and Prognosis as well, not having Pneuma's burst heal during something like a phase transition is less of a concern as its much easier to heal up the party without a target. Your other line AoE grants your different Soteria effects which augment Kardia triggers, so that's also very target-reliant to actually take advantage of in the first place. The spells with more important effects that you might want, like how the new spell Bia grants the effects of Zoe, are point-blank AoEs that don't require a target, though, so I tried to make sure the things you want the most are still available to you.

    The MP refresh spell has 3 states: without Addersgall, with Addersgall, and under Eukrasia with Addersting. Ideally, you use regular Anamnesis with Addersgall when you don't need the barriers to keep up your MP, but you can still use it without Addersgall when you're struggling. This is something I made sure to support is giving the job a safety net. The third state changes Anamnesis from using -gall to using -sting, and allows you to get a little extra MP when you don't need the mitigation from Toxikon and Anathema, as well as having the bonus of Deep Sleep in more casual environments like Deep Dungeons, Treasure Maps, etc.

    I'm not entirely sure how exactly Sage's APM would hold up in contrast to GNB because the new Dyskrasia is only 1 extra weave, but potentially as frequently as every 20 seconds or so, and the added second half of Phlegma. But what I can say is offering more tangential DPS spells to Dosis with different utility effects along with the moderate weaving of Dyskrasia and Katarrh would, I hope, make Sage feel like a healer that plays like a DPS, which is meant to mirror GNB as the tank that feels like a DPS.
    (1)

  4. #1054
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,563
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    anyway GJ was a fun read
    A quick edit that you made me realize is the Dyskrasia follow ups should actually not have a 15 second cooldown. The cooldown was just meant for Dyskrasia to prevent you from storing and dumping Addersting during buff windows, but you can actually use Edema (the Phlegma follow-up) for both those charges back to back. I fixed that on the doc. The Edema follow-up is specifically to try and prevent the player from feeling like E. Anamnesis and Toxikon must be burned for damage uptime.

    The thing with MP refresh potencies is since we're so disconnected from how MP management should feel, it's kinda hard to picture what the 'right number' is for the feel of the job in a long-term fight, so yeah the MP potencies are absolutely something that would need to be taken to testing first and probably the thing that requires the most grain of salt in the concept. Regarding E. Bia's effect... I actually dropped it from a full Addersgall generation to half, and the reason was that I realized it created an infinite loop of MP generation every 15 seconds, because the cost is 1200 but the gain from immediately spending that on Anamnesis is 1750, so it's a net gain of 550 MP, and I was worried that loop would become dominant, but perhaps that's not actually a bad thing? Your ability to spend Addersting is still limited by the 15 second cooldown on Dyskrasia since, if you're trying to stay DPS neutral, you have to pace yourself with that, and you'll still likely want to use barriers throughout particularly a challenging encounter. So maybe I overreacted.

    As for the issue with Pneuma cooldown tracking, I think that just requires an update to the UI where you still see the ticking cooldown while the icon glows, or something to that effect. It's already something that should be addressed with Minor Arcana if the effect ends up staying at least somewhat similar in the upcoming AST rework. But there could also be room to readjust certain things for a more comfortable flow as well.

    But yeah, glad you like the overarching concept. As always, it would be infinitely more helpful to have a built to test things in to ensure things feel right, but I think for 1 brain and a word document, I'm really happy with it.

    Also as a side note, I was also thinking that maybe Edema changes from a cone to a semi-circle. I have a specific animation in my head for some of these, and Edema is having the noulithes fire a beam in a X formation in front of you, then fan outward.
    (1)

  5. #1055
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    One of the four choices for 'new covenant skills' for Warrior in Shadowlands was 'Condemn', which was 'Execute, but you can use it on the first 20% of the boss as well as the last 20%', and replaced Execute on the bar. People loved it. Saying 'oh this new thing wouldnt be treated as a new thing because it replaces the old thing on the bars' is hilariously disingenuous.
    I know in your heart of hearts, you want to attack and insult me and my intentions as your knee-jerk first reaction to literally every post I make...but actually read my post again.

    I wasn't saying that such changes would be bad. I was saying that they wouldn't be adding a "new ability". If someone checks "Add new DPS ability to WHM", they probably aren't thinking "...and that new ability is an upgrade to an existing ability". Most are thinking something like Aero 3/Banish, another DoT, another GCD, etc. They aren't thinking "Glare IV". Glare IV would technically be a new ability. Glare x4 = Empowered Holy would be a new Trait. But as neither would add anything "new" to the Job, people like you would clearly not be satisfied with them or count them as "adding a new damage ability", would they? Would you? If all WHM got was Misery upgrades into Purgtion and Glare III upgrades to Glare IV and Dia upgrades to Dia II, would you be like "Yup, WHM just got three new abilities, I'm good"?

    Maybe don't be so quick to attack someone for saying something you probably actually agree with.

    Quote Originally Posted by GrimGale View Post
    What gameplay mechanics do healers have? How many skills interact with those internal mechanics?
    Hm, WHM has Lilies, several heals that translate into an attack. Temperance boosts all other heals (an interaction). Plenary interacts with Rapture, Medica, Medica 2, and Cure 3. Thin Air interacts with any MP ability. Swiftcast interacts with any cast time spell. Asylum boosts all other heals (an interaction, like Temperance). Presence of Mind speeds all cast time spells.

    SCH has a ton. Dissipation interacts with AF (by generating 3 of them) and GCD heals (by boosting them) and Eos (by dismissing her) and Faerie abilities (by disabling them). Aetherflow interacts with the four heals and one damage aiblity using it, and using each generates Faerie Gauge, which interacts with Aetherpact. Seraph interacts with several Faerie abilities by disabling them, and enables Confession. Fey Illumination interacts with all heals, both yours and allies', cast spells. Chain Strategem interacts with all your direct damage spells (and those of your allies). Emergency Tactics interacts with Succor and Adlo. Deployment Tactics interacts with Adlo. Recitation interacts with Adlo, Succor, Indominability, or Excogitation. Protraction interacts with all heals by boosting them on the target (yours, theirs, and anyone else's). ...they may be clunky and fighting with each other a lot, but SCH's kit definitely has a lot of interactions.

    SGE has a similar story going with its various healing boost spells interacting with each other. Kardia interacts with literally every one of your attack spells, and thus so does Soteria. Eukrasia interacts with Dosis, Diagnosis, and Prognosis. Zoe interacts with both the normal and Eukrasia Diagnosis and Prognosis as well as Pneuma. Rhizomata generates an Addersgall, which thus interacts with Kerachole, Taurochole, Ixiochole, and Durochole, which also generate MP regeneration, thus interacting with all your MP costing spells via MP management. Krasis interacts with all healing ACTIONS, meaning it interacts with abilities they use themselves as well as any abilities you or your co-healer use on them. Eukrasia Diagnosis and Prognosis interact with Toxicon/Addersting when they break. They also interact with Pepsis. Physis II boosts all of your healing actions and thus interacts with all of your healing actions. And arguably Holos and Kerachole/Taurochole interact in the sense you can stack them together (but not Kerachole with Taurochole).

    So...lots of interactions there.

    I guess this comes down more to how you define an interaction. If you define it as "in any way connects to, generates, or modifies another ability", my lists above - which are far more extensive than yours? - would be accurate.


    -Scholar gets Aetherflow every minute: You get 3 charges to spend on oGCD Healing, Mitigation or Damage. Spending those charges fills a bar that can be spent on single target healing. You get Lustrate, Indomitability, Excogitation, Sacred Soil, Energy Drain, Aetherflow and Aetherpact: 7 skills out of 31 (Not counting pet skills)

    -Sage generates 1 Addersgall charge every 20s you can spend on oGCD Healing or Mitigation. When Eukrasian Prognosis/Diagnosis breaks you get Addersting which you can use on Toxikon. (Movement tech or else DPS loss) You get Kerachole, Taurochole, Ixiochole, Druochole, Eukrasian Prognosis/Diagnosis and Toxikon: 7 skills out of 28.

    -Astrologian gets a charge of Draw every 30s. That gets MP back and you get a seal. Get 3 seals and you can use Astrodyne to recover MP, cast faster and deal or heal more damage. And Augmented Benefic. You get uhhh....Draw, Redraw and Astrodyne. Nothing else interacts with Astrodyne. Three skills out of 30.

    -White Mage generates 1 Lily ever 20s you can spend on free GDC Healing. Use three lilies and you get access to get DPS neutral GCD damage. Oh and Freecure I guess.
    You get Afflatus Rapture, Afflatus something and Afflatus Misery. Three skills out of 24.[/QUOTE]

    Quote Originally Posted by Silver-Strider View Post
    That's just his go to form of deflection. He has no counter argument so he'll wave it away as an attack because he can't accept being wrong, even when he's very clearly in the wrong.
    This is why I hate dealing with people like you - I LITERALLY PRESENTED THE COUNTER ARGUMENT. I didn't wave it away at at all and am not "very clearly" in the wrong. I literally offered a direct counter argument. And in the other thread, I did the same thing MULTIPLE TIMES. You can't just outright lie about people.

    I mean, you can - and here you get a bunch of upvotes for it - but you probably shouldn't. Of course, you went even further.

    Note that once I pointed out how they were behaving (and how I didn't act that way), they all stopped doing it because, I guess, everyone realized just how bad they were acting. No apologies or admissions of being wrong, mind you, but the thread effectively died and moved onto a different topic.

    Quote Originally Posted by Silver-Strider View Post
    Which is the bias question and even your responses to some people's opinion was leading them towards an answer that you agree with.
    BULL-shite.

    I didn't "lead" anyone to anything. In a lot of cases, I directly restated their positions just to make sure I had them correct/could put them in the correct category on the results. I didn't "lead" anyone to anything. God, you're horrible.

    Also, SPEAKING of lying...

    Quote Originally Posted by Silver-Strider View Post
    The long and biased one that you made you mean because those questions are loaded heavily to fit your narrative more than anything else.
    Hm, what's that you said? "those questions"?

    Not "that question". Not "That fourth question". THOSE questions. As in MORE THAN ONE. The questions which weren't "heavily loaded", they were neutral in tone, after using Ty's INITIALLY heavily loaded questions - that I'm sure you'd have agreed with as he wrote them, since they'd have fit YOUR narrative more than anything else. Now you're saying "I only meant the FOURTH question!"


    But hey, I'm not going to attack you. I have a better idea.

    Quote Originally Posted by Sebazy View Post
    I need to take notes on some of these smackdowns
    You're welcome?

    The irony being even you (originally) realized it was a mistake in good faith. Then you went nuts about a 0.5% difference because I didn't pull out a calculator, but it's whatever.

    I'm going to pull my punches a bit on this one, but feel free to take those notes on the smackdown I just laid out.

    For my part, though, I don't like laying down smackdowns. But when someone's going to make direct personal attacks - and admit that is their intention - to attack and slander wantonly, and to lie through their teeth to do it, all while doing the very thing they're attacking me for AND attacking me so they don't have to admit to it?

    I honestly just don't want to deal with people who are that vicious, but if that's the type of person they want to be, I guess that's on them. And anyone who supports them, but meh. It's whatever. You folks do you, I guess.

    .

    Honestly, it's almost impossible to have an actual conversation because of how many people don't want to.

    I can sit here and talk with Ty, and we can have conversations about Job ideas, statistics, all good.

    Then someone else will bust in here and call me names, get TONS of likes for what amounts to a personal attack, most of which are unfounded and many of which are outright slander, and just destroy the entire conversation. And feel vindicated because of you guys supporting them and saying stuff like you did.

    But it's obvious by now the goal has become to destroy productive conversations - or any conversations that aren't "make healers into dpsers". It's ridiculous at this point.

    .

    For the record, since this is such an amazing sticking point:

    I WAS WRONG!!!!!!!!!!!!!!!!!

    1 Tank + 3 DPS can clear the average 4 men A WHOLE TWO MINUTES faster!!!!!!!!!!

    Everyone get it? I can say the same thing again and again anytime anyone asks about it. TWO. WHOOOOOLE minutes!!!!

    Doesn't matter what thread, right? 5 years from now, we can be talking about the new Healer Job and someone will say "But you know, Ren was wrong about TWO. WHOLE. MINUTES!!!"

    I don't give a damn anymore. If that's the kind of people you want to be, go for it. I'll just continue to be a better person than that, as previously noted (and multiple times) where I've found people making a mistake and didn't hold it against them. Because that's what decent and mature people acting in good faith do. If I'm alone in this, meh. I don't need other people to do right to give me a reason to do right. I'm just going to try not engaging with people who really don't want to have good faith discussions and are looking for any reason possible to avoid it.

    .

    And you know what the worst part is? What's really messed up about it?

    If anyone was doing this kind of thing to any of you - even with me disagreeing - I'd defend you and ask them to stop. I wouldn't be liking and upvoting, I wouldn't be encouraging it. I'd say "Hey, look, let's stick to making arguments and presenting our cases" or the like. I don't LIKE being in fights with people all the time, and I HATE bullying/dogpiling and oppose it as a matter of course.

    I guess I'm alone in actually wanting good faith discussions and defending people being brigaded, though. A pity...
    (0)
    Last edited by Renathras; 04-04-2023 at 08:16 AM. Reason: EDIT for length

  6. #1056
    Player
    GrimGale's Avatar
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    Sep 2013
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    1,110
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Oh I forgot about Disspation. That puts Scholar and Sage quite ahead of the other two in terms of interactivity within their respective kits. Still only around 1/3 of the abilities interact in someway with their respective job gauges for the two Shield healers. The proportion is much lower for the other two healers.

    Considering how much the filler kit is used in proportion to the other side of the kit, it would stand to reason that the job gauges affect the basic attack and heal spells directly, rather than exist as this tacked on thing.
    (2)
    Last edited by GrimGale; 04-04-2023 at 07:11 AM.

  7. #1057
    Player
    Renathras's Avatar
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    Dec 2014
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    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    SCH is fortunate in that it has had its Job resource since 2.0. So while WHM’s was tacked on, SCH was always designed around having AF.
    (1)

  8. #1058
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Renathras View Post
    The irony being even you (originally) realized it was a mistake in good faith. Then you went nuts about a 0.5% difference because I didn't pull out a calculator, but it's whatever.
    I did the math for you, a quick glance at something like https://goodcalculators.com/time-percentage-calculator/ would have verified it. I jumped on you for consistently trying to downplay the margin of error to defend your point. Something you are still doing right here it seems. And it was a 7% difference FYI

    For my part, though, I don't like laying down smackdowns. But when someone's going to make direct personal attacks - and admit that is their intention - to attack and slander wantonly, and to lie through their teeth to do it, all while doing the very thing they're attacking me for AND attacking me so they don't have to admit to it?
    I'm not the one fudging figures and stretching truths sir, please see above. If I come wading in with an opinion, it'll either have a very loud and clear IMO attached or I'll go above and beyond to back it up with figures. I'll merrily have a conversation with anyone even if I don't agree with them.

    I'm more than merry to discuss and theory craft all day long even if I don't agree. Where I draw the line is needlessly dismissing ideas that don't suit your agenda because 'insert buzzword here'. Building a theory and then trying to find statistics that appear to match it is also pretty likely to get me calling you out too.

    I've made plenty of bold calls and predictions over the years here, I've been wrong for more than a handful of them. The difference between us it seems is that I'm more than willing to hold my hands up to my mistakes and learn from them. It would seem that you are not.
    (7)
    Last edited by Sebazy; 04-04-2023 at 07:16 AM. Reason: grammar is hard ok =(

  9. #1059
    Player
    GrimGale's Avatar
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    Sep 2013
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    1,110
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Gauge is in the red right now

    In any case, did we ever get an actual reason for the great action prunning of ShB? Didn't Yoshi-P insist somewhere that they didn't want to take away things that the jobs could do, when asked about nerfing PLD Hallowed Ground?

    What was so impossibly complex and cluttery about DPS actions on healers that they had to be removed when the Healing downtime became even more prevalent?
    (2)
    Last edited by GrimGale; 04-04-2023 at 07:18 AM.

  10. #1060
    Player
    ForsakenRoe's Avatar
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    Apr 2019
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    2,321
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Renathras View Post
    I know in your heart of hearts, you want to attack and insult me and my intentions as your knee-jerk first reaction to literally every post I make...but actually read my post again.

    I wasn't saying that such changes would be bad. I was saying that they wouldn't be adding a "new ability". If someone checks "Add new DPS ability to WHM", they probably aren't thinking "...and that new ability is an upgrade to an existing ability". Most are thinking something like Aero 3/Banish, another DoT, another GCD, etc. They aren't thinking "Glare IV". Glare IV would technically be a new ability. Glare x4 = Empowered Holy would be a new Trait. But as neither would add anything "new" to the Job, people like you would clearly not be satisfied with them or count them as "adding a new damage ability", would they? Would you? If all WHM got was Misery upgrades into Purgtion and Glare III upgrades to Glare IV and Dia upgrades to Dia II, would you be like "Yup, WHM just got three new abilities, I'm good"?

    Maybe don't be so quick to attack someone for saying something you probably actually agree with.
    Point is that Glare 3 > Glare 4 changes literally nothing, it's just more damage and a new VFX. Your example of Holy Sheltron from another post, is different because it changes how you use Sheltron from just 'use for defense' to 'use for defense, or for the selfhealing', similarly Condemn changed how people used Execute because usually it was used at the end of a fight, but with Condemn they could get that 'execute window' big burst of damage during the start of the fight, which is where Bloodlust usually falls, changing up their damage profile immensely despite being 'the same button' since it replaced Execute. Now, if Glare 4 had some extra conditional that changed WHM's gameplay in some way, people might consider it 'new'. Or they might not, IDK, people in this game have very strange ideas about what is X and what is not X. Like how they refer to stuff as having utility, but what they are actually referring to is just 'more damage' like Mug Litany BattleVoice etc

    And it wasn't an attack. If you thought it was, that says more about you than it does me, I think

    Quote Originally Posted by GrimGale View Post
    Gauge is in the red right now

    In any case, did we ever get an actual reason for the great action prunning of ShB? Didn't Yoshi-P insist somewhere that they didn't want to take away things that the jobs could do, when asked about nerfing PLD Hallowed Ground?

    What was so impossibly complex and cluttery about DPS actions on healers that they had to be removed when the Healing downtime became even more prevalent?
    They had some 'data' saying that since SCH had a lot of DPS actions, it meant that the WHM was taking the brunt of the healing work and the SCH was free to DPS. Ignore the part where the top players had the SCH doing 'more HPS' (included shields at the time, but not mit, so it'd be even more skewed toward the SCH now). It was either that, or they decided that the 'Pure healer' direction they wanted for WHM in SB didn't work out because the other two healers weren't 'pure' enough, so they all got brought low

    Or maybe it was just people complaining that they were being bullied in level 24 dungeon for not using damage skills, and rather than SE doing the logical thing and saying 'report they ass then', they bent over backwards to placate the offended players, idk. For an April Fools joke SE should make only the level 1 skill for each job work (rest are greyed out), and multiply it's potency by 5. Oh, and for SCH specifically, make Embrace 10x stronger so that you can let the fairy handle the healing in an EX roulette just as well as it does a levelling dungeon from ARR. Everyone gets to see how fun it is being a healer main, the healers who got into the role so they could 'not actually play the game, but get rewarded anyway' get to live their dream, win win for everyone /s

    And then it all goes back to the way it is and everyone goes 'thank god that nightmare is over'. Everyone except the healers, who ask 'wait what changed, this is our day to day'

    Quote Originally Posted by ty_taurus View Post
    Dyskrasia
    Hang on am I understanding things right (now, and therefore wrong at the time of my previous post), is Addersgall only converted to Addersting by Damage-Loss-GCDs, and therefore the damage of the followup OGCD is to make them damage neutral? How did I miss that, okay so if that's the case, it's a little less bleh, but I'd still be a little concerned that people would be forced into stocking 3 Sting for damage buff windows and dumping everything regardless of whether they need the MP or the Mit from the Toxicon one. Then again, Misery exists, so /shrug. As for MP costs, I don't know where the extra MP was from, I was under the impression that 'competent play', ie, not using base Anamnesis, would be 750mp restored. If the idea is to avoid using the base form because 'damage loss', I don't think an 'infinite loop' of MP generating out of nowhere is an issue, because it's costing you damage to do it. Rather, I was looking at how much you'd be able to get along with using E.Anam, and considering the MP cost of applying the shield that would convert the Gall into Sting, we'd be horribly MP negative I think. I do like the idea of managing your MP via using your rotation correctly, akin to Huton or the DRG buff or whatever, just the numbers need ironing out

    Quote Originally Posted by ty_taurus View Post
    As for the issue with Pneuma cooldown tracking, I think that just requires an update to the UI where you still see the ticking cooldown while the icon glows, or something to that effect. It's already something that should be addressed with Minor Arcana if the effect ends up staying at least somewhat similar in the upcoming AST rework. But there could also be room to readjust certain things for a more comfortable flow as well.
    Minor Arcana is quite possibly the worst example for something to work like lmao, the only way I can see it working is by piggybacking off of the usual system, giving a buff of 'Pneuma ready' that lasts exactly the same duration as the CD of the skill, but that's another buff towards the apparently tiny buffcap. As I said before, though, I think my preferred solution is to just decouple the animation of Pneuma from it's effect, and move the effect somewhere else, leaving the cool shooty laser anim as the big damage thing it was clearly meant to be, and putting the burst heal on a different thing, 's your pitch though

    Quote Originally Posted by ty_taurus View Post
    But yeah, glad you like the overarching concept. As always, it would be infinitely more helpful to have a built to test things in to ensure things feel right, but I think for 1 brain and a word document, I'm really happy with it.
    If they announced they'd start doing a PTR from 7.0 onwards at fanfest that'd potentially be the biggest news at the keynote, shame it'd never happen

    Quote Originally Posted by ty_taurus View Post
    Also as a side note, I was also thinking that maybe Edema changes from a cone to a semi-circle. I have a specific animation in my head for some of these, and Edema is having the noulithes fire a beam in a X formation in front of you, then fan outward
    Sounds interesting, except it also sounds like Toxicon2's current animation, but rotated 90 degrees, so allow me to make a suggestion/update: what if the nouliths carve across the enemy with a constant laser (like one of those water pressure cutter thingys), but at staggered timings and angles? Let me try and draw it in Paint:



    Sorry about the shade of yellow. But yeh, so the nouliths do a sweep across, and upon reaching the halfway-ish point of their sweep, the blue dot, the next noulith in the sequence starts it's sweep. And since this is an OGCD designed to be weaved, the sweeps would all be like, 0.3s long each (so like 0.9s for the full animation of all 4 to play out), so it'd be pretty fast, but still just barely staggered enough that they don't feel like they're all just attacking all at once. IDK if it'd be that the noulith does a sweep by moving itself along the line, or if they just hovered near you and did the sweep by adjusting their angle, but I hope you get what I'm aiming for (and ideally agree that it sounds cool)
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    Last edited by ForsakenRoe; 04-04-2023 at 07:35 AM.

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