Quote Originally Posted by Renathras View Post
The irony is that everyone says Healers are ONLY fun in high end content (like TOP) and when progging, yet people refusing to do the thing that is the one thing they say is fun to do.
I don't really think fun is the right word for it honestly. High End content requires more interaction with our healing toolkits but whether that interaction can be labeled as "fun" is up for interpretation. What does it matter which of the 20+ healing abilities I decide to blow on the next Raidwide when the end result is the same? There's no procs I gain from using Earthly Star over CO, there's no resources to manage when a singular button press is all it takes to handle the bulk of my sustain, there's no buffs that I have to constantly maintain on the group with the only thing really to maintain being a singular DoT every 30s, so what exactly is "fun" about any of it?

If learning the fight is where the fun is, then you don't have to be a healer to learn the fight. Sure, there's healer specific mechanics but those are either heal everyone to full, or the increasingly rare Esuna X Debuff, with very, VERY little else needing to be learned about the fight from a mechanical standpoint. You could argue that you need to learn which CDs you should use for which moments but again, there is very little difference on what heal you use so long as you use a heal.

At the end of the day, whether it be a casual Expert Roulette run or the newest Ultimate Fight, Healers just aren't really worth playing.