Quote Originally Posted by ASkellington View Post
Point I was trying to make is like Astrodyne is now, I would be placing cards on myself to make use of extra damage in solo content. And again, not all the cards are useful for AST because they're meant to be useful for the party and not necessarily the individual. Meaning I will be playing cards just to have an extra damage buff in solo content... which doesn't feel good but again nothing that can be done. So point is moot I suppose.

All with it being on the GCD and... with a gameplay loop I can't see myself liking at all if I'm reading this right.
I'm not saying everyone has to like the way I've outlined it, or that I've even done a good job outlining it. But I think the design concept is way to broad for someone to say with certain objectivity that every possible way it can be interpreted is something they will or will not like. I suppose except if someone just does not like buffs at all and has 0 interest in any potential playstyle that involves utilizing them. Or may I'm just doing a terrible job at trying to describe it and I'll need a fully-concepted kit in order to communicate it better.