Quote Originally Posted by ty_taurus View Post
With the concept of stars that generate passive damage, I envision that the damage still stems from your stats, not the person you put the stars on in order to keep it balanced. So during solo burst windows after stacking buffs on yourself, you're actually getting double the effects of your cards since each GCD is effectively 2 hits while active. I actually think something like this would make AST a lot stronger for solo content, like deep dungeon solo. You'd have cards set up while walking around, then be able to burst enemies down as you engage with them.
Point I was trying to make is like Astrodyne is now, I would be placing cards on myself to make use of extra damage in solo content. And again, not all the cards are useful for AST because they're meant to be useful for the party and not necessarily the individual. Meaning I will be playing cards just to have an extra damage buff in solo content... which doesn't feel good but again nothing that can be done. So point is moot I suppose.

All with it being on the GCD and... with a gameplay loop I can't see myself liking at all if I'm reading this right.