Quote Originally Posted by boopadoop View Post
i dont understand the healers have nothing to do mindset, bc while more than 3 spells would be better than spamming one spell with a dot is boring, i always find myself too busy healing? even i agree, with sage the healing from dpsing doesnt do enough to keep my tank healthy alone, so im always using a lot of my spells to try to reduce dmg taken and stuff

i dont get it .- . i panic just trying to keep my party healthy in regular content sometimes bc someones always getting hit by something or someone, regardless of healer job

i aint touched savage or ultimate n i dont want to based on my panic in just current other things trying to do mechanics i dont know AND heal but i just dont understand. this. what ppl say here? that theres not enough to heal, nothing to do? moments of downtime like a boss anim for phase change or smthn seems to be a blessing during long moments of stress but idk for me theres always something to heal bc i want to keep my pt healthy

im having fun healing as long as i dont fail anyone n i dont know when healers would have opportunities to have intridicte dps rotations bc of the need to be able to heal :shrug: nless it's not a combo that can be interrupted or just lets you do other things idk man

the thing i'd agree with, which for me isnt as much an issue bc it lets me order my hotbars similarily, is that all the jobs i guess dont have much to their identity, and even then, to make sure every job is equally competent in all content so u can play what u want, im not sure what the solution is if balancing gets hard

i get other people have issues but im just dumb and dont understand. bc i am not having the same experience of healers being unnecessary or boring. i like being able to help

What it comes down to is a mastery of the craft of healing. The better you become at healing, the less you actually need to heal due to a combination of feeling more comfortable with outgoing damage and more knowledgeable about how best to use your tools. In a dungeon, for example, as a SGE, I almost never find that I need to use anything other than Kerachole, Ixochole, and Kardia healing--maybe a Taurochole on the tank during pulls, and I also try and get the most out of Pneuma since it's a small DPS gain against multiple enemies. I quite literally never spend a single GCD on Diagnosis, Prognosis, or their Eukrasian equivalents outside of prepull. For the entire duration of a dungeon, the only spells I cast are my limited DPS buttons. I would have a more engaging experience playing Brayflox Longstop on BLM. And that's not because I don't want to heal or support. I've just reached a point where I am completely unafraid of damage, because I know what will and will not kill my party members.

And that's where the issue lies. It's important that the healing role feel approachable and forgiving to a novice or intermediate healer, but the role stagnates heavily as you expand into expert and master territory.

The healing toolkits of each healer could easily be slimmed down by making the healing tools more interactive, and utilizing things like charges, or buttons like Eukrasia to enable more flexibility with those tools to address the content we have. This would add room to include more tools that are useful regardless of whether healing is needed or not--Tools that are not required to clear content, but allow the expert and master healers to have a more engaging experience without alienating the novice and intermediate healers.