Okay, regardless of what we think is the highest priority for change on the healer role, I'm sure we can all agree with this statement:

'SOMEthing needs to change regarding the healer role, and it's lack of engagement/fulfilling gameplay loop for many players.'

So for example, you believe that healers need more support tools, more healing required in raids, and a better damage rotation, in that order of priority. If the question is asked that 'hey can healers get an actual damage rotation', and the devs agree and add a damage rotation, it's not your top priority, but it's SOMEthing that's changed. Others may not feel as I do, but I think the worst possible outcome for 7.0 is that nothing at all changes in terms of healer class design direction, or fight design direction, and we essentially get 'Endwalker 2' for 2 years. So while I think that healers need Damage rotation, Support/utility skills, more HPS required, in that order of priority, if they bump the HPS required for story dungeons up to Living Liquid TEA levels, firstly I'll laugh at the 'healers should heal' players who don't actually know how to heal when the metaphorical hits the fan, and secondly, I'll be slightly happier about the role. It's not the way I'd aim to solve the issues the role has, but it's better than nothing. And if it turns out to be a disaster? We'll have more hard evidence it's a disaster to throw at the Sylphies when they insist that 'noooo damage isnt the solution'