Quote Originally Posted by Recon1o6 View Post
New Q&A, new healer question opportunity.

I'm tempted to ask in the plainest terms
"Can healers get more damage spells and astrologian cards returned to the stormblood version as a priority please?"

naturally this might not fly given the topic so second version of the question
"In all the healer job quests from A realm reborn to Endwalker Healers are taught to use damage spells and healing spells in both gameplay and lore. However shadowbringers removed too many damage spells and astrologian cards which were also tied to lore. Can these be returned as a priority?


I could always ask both I suppose
I posted a question of my own on page 17. Here's the link

This was the question I posted:

Quote Originally Posted by ty_taurus View Post
Throughout Endwalker, the healer role continues to receive heavy criticism by many dedicated healer players who are dissatisfied with all of the healers. More and more healer players are leaving the role as a result of the direction of healer design since the beginning of Shadowbringers. These issues can be best summarized into two main issues:

1. There isn't enough damage to warrant the vast selection of potent healing actions each healer has access to in normal, non-savage content. There are many really cool or interesting healing abilities that often are ignored in normal content because they're too excessive for the content.
2. Healers are not fun to play when no one needs healing, which ends up being most of the time. Even in savage content, once a fight is learned, a skilled healer often needs to heal less as the party makes less mistakes and they learn to manage their cooldowns better. The reward for this is more time to spend on unfun DPS.

My Question:

What many of us want is for healers to always be fun, not just fun in savage or ultimate by expanding on DPS tools and/or other supportive tools that are always engaging regardless of whether or not the party needs healing. Additionally, since FFXIV is becoming more and more friendly toward a single-player experience, ensuring the healers promote a fun gameplay experience for solo players is also very important. Are there any plans to address these concerns in the upcoming expansion?
If anyone wants to pop over and upvote, or ask the question differently if you aren't a fan of how I worded it, I would love to try and make sure there's always a healer question being asked to continue to bring awareness to these things.