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  1. #1
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,372
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    I remember a lot of people complaining about the idea of GCD mudras for NIN, saying it'd slow the class down, it'd be clunky, weaving ninjutsu was part of it's identity, if you clipped your raiton it was your fault get better internet scrub, etc. Turns out it's not actually so bad as doomsayers claimed. Similar happened when 4.2 WAR happened, expert theorycrafters decided it 'felt like a nerf' to WAR damage because IR was going to change from 120s to 90s (it no longer aligns with Trick, must be a nerf!) Turned out guaranteed Crit/DHit meant it was actually a sizeable buff.

    Something tells me that GCD cards would be one of those 'you have to try it before you can really say either way' kind of changes in the same vein. I also don't particularly like the sound of GCD cards either, but I'd be at least willing to give it a try before passing full judgement. Maybe it'd feel smoother in some way, maybe it'd allow us to use Lightspeed for mobility instead of it being forced into 'use it to be allowed to play your class', who knows
    (1)

  2. #2
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    985
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    I remember a lot of people complaining about the idea of GCD mudras for NIN, saying it'd slow the class down, it'd be clunky, weaving ninjutsu was part of it's identity, if you clipped your raiton it was your fault get better internet scrub, etc. Turns out it's not actually so bad as doomsayers claimed. Similar happened when 4.2 WAR happened, expert theorycrafters decided it 'felt like a nerf' to WAR damage because IR was going to change from 120s to 90s (it no longer aligns with Trick, must be a nerf!) Turned out guaranteed Crit/DHit meant it was actually a sizeable buff.

    Something tells me that GCD cards would be one of those 'you have to try it before you can really say either way' kind of changes in the same vein. I also don't particularly like the sound of GCD cards either, but I'd be at least willing to give it a try before passing full judgement. Maybe it'd feel smoother in some way, maybe it'd allow us to use Lightspeed for mobility instead of it being forced into 'use it to be allowed to play your class', who knows
    Yeah, it would be a thing you'd have to try, all I can do is give feedback on what I see on paper, but I don't see the point in trying a GCD system when we have an oGCD system that worked (SB) is my point. And after 2 expansions of a card system that I don't really like, I'm not interested in having a third.
    (1)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  3. #3
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by ASkellington View Post
    Yeah, it would be a thing you'd have to try, all I can do is give feedback on what I see on paper, but I don't see the point in trying a GCD system when we have an oGCD system that worked (SB) is my point. And after 2 expansions of a card system that I don't really like, I'm not interested in having a third.
    And sadly past experience is with healer design is what we see on paper is pretty much what we get even when said decisions are clearly detrimental to the job.

    It's early and I can't remember off the top of my head but an expansion or two ago healers lambasted the design choice at the beginning of an expansion (Stormblood maybe?), and we got the usual "Just wait and try it yourself!".

    It was as terrible as was predicted.
    (2)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  4. #4
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,423
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Deceptus View Post
    And sadly past experience is with healer design is what we see on paper is pretty much what we get even when said decisions are clearly detrimental to the job.

    It's early and I can't remember off the top of my head but an expansion or two ago healers lambasted the design choice at the beginning of an expansion (Stormblood maybe?), and we got the usual "Just wait and try it yourself!".

    It was as terrible as was predicted.
    Heh. Remember when they removed Energy Drain and people whined all the way to heaven and back? That was so much of a racket that they gave it back to SCH rather quickly. Did it for ShB too and the exact same thing happened. The main one I can remember they lambasted the most was WHM Lilies - and GOD it was horrible. Just use 1 Benison and you basically lose all your Lilies, which was bull.
    (2)

  5. #5
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,038
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    I remember a lot of people complaining about the idea of GCD mudras for NIN, saying it'd slow the class down, it'd be clunky, weaving ninjutsu was part of it's identity, if you clipped your raiton it was your fault get better internet scrub, etc. Turns out it's not actually so bad as doomsayers claimed. Similar happened when 4.2 WAR happened, expert theorycrafters decided it 'felt like a nerf' to WAR damage because IR was going to change from 120s to 90s (it no longer aligns with Trick, must be a nerf!) Turned out guaranteed Crit/DHit meant it was actually a sizeable buff.

    Something tells me that GCD cards would be one of those 'you have to try it before you can really say either way' kind of changes in the same vein. I also don't particularly like the sound of GCD cards either, but I'd be at least willing to give it a try before passing full judgement. Maybe it'd feel smoother in some way, maybe it'd allow us to use Lightspeed for mobility instead of it being forced into 'use it to be allowed to play your class', who knows
    You can't really speak for everyone about those changes, I'm one of the people who hated NIN mudras being made GCD, I still hate it to the point that I barely touch the job anymore, it did slow down the class and the fast-paced gameplay I played it for is no longer there.

    On GCD AST cards though, I'm open to the idea. The diversity of GCD usage is lacking on healers, seeing it shaken up in any way would be welcome. Also cards on the GCD would mean lightspeed can actually be used as the movement tool it was meant to be instead of being a 2 minute fixture in the opener/reopener despite having a shorter cooldown.
    (1)