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  1. #1
    Player
    Raikai's Avatar
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    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    I know it's frustrating to lay on RNG sometimes, but it's funny that they literally made a job flavored with things like divination and fate.

    Hm, reading this, I wonder if they are going to turn Draw into a GCD, it will certainly alleviate the burst APM, but I guess they would have to balance some numbers to make up for the lack of Malefics.
    (1)

  2. #2
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Raikai View Post
    I know it's frustrating to lay on RNG sometimes, but it's funny that they literally made a job flavored with things like divination and fate.

    Hm, reading this, I wonder if they are going to turn Draw into a GCD, it will certainly alleviate the burst APM, but I guess they would have to balance some numbers to make up for the lack of Malefics.
    That's essentially the rework concept I worked on myself for AST over on the echo chamber thread. Spend most of your time drawing and playing cards, which instead of providing immediate buffs are laid on your allies until you manually activate them with a different spell not unlike trap cards in Yugioh. All of these actions then generate stars that orbit around the AST, which they can then weave stacks of a special buff onto themselves or other party members, which causes the buffed target's spells and weaponskills to cause those stars to detonate on the first target attacked, dealing Malefic potency damage.
    (0)

  3. #3
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    985
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Raikai View Post
    I know it's frustrating to lay on RNG sometimes, but it's funny that they literally made a job flavored with things like divination and fate.

    Hm, reading this, I wonder if they are going to turn Draw into a GCD, it will certainly alleviate the burst APM, but I guess they would have to balance some numbers to make up for the lack of Malefics.
    Quote Originally Posted by ty_taurus View Post
    That's essentially the rework concept I worked on myself for AST over on the echo chamber thread. Spend most of your time drawing and playing cards, which instead of providing immediate buffs are laid on your allies until you manually activate them with a different spell not unlike trap cards in Yugioh. All of these actions then generate stars that orbit around the AST, which they can then weave stacks of a special buff onto themselves or other party members, which causes the buffed target's spells and weaponskills to cause those stars to detonate on the first target attacked, dealing Malefic potency damage.
    Please no. Part of why I LIKE AST is the weaving. Moving cards to GCD removes that weaving.

    Plus, there is 0 reason to move cards to GCD to reduce APM. The reason why its so bloated right now is due to Astrodyne and previously Divination (seals system) remove that and the APM goes down. Doesn't fix the tab targeting issue I'll admit.
    (1)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  4. #4
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by ASkellington View Post
    Please no. Part of why I LIKE AST is the weaving. Moving cards to GCD removes that weaving.

    Plus, there is 0 reason to move cards to GCD to reduce APM. The reason why its so bloated right now is due to Astrodyne and previously Divination (seals system) remove that and the APM goes down. Doesn't fix the tab targeting issue I'll admit.
    Because if you move the cards to the GCD then there's never going to be any other OGCD actions AST will ever receive in its lifetime? There are other GCD actions that can exist beyond the cards you know. Moving the cards to the GCD doesn't have to be about APM. Rather, it's about reducing the amount of time AST has to spend atomizing whatever button Malefic is linked to.

    The way I reworked it, you had an OGCD button that essentially gave 2 of your stars to someone else to detonate and featured a 1 second cooldown. You'd be weaving that aggressively as you played your cards instead of weaving the cards themselves. It's just rearranging how your tools work.

    Moreover, slowing down your actual use of drawing and playing cards has another advantage: easing the burden of knowledge that has driven people away from AST since its inception. You need to be able to recognize what each card does and be able to pick the exact person for the card within 1 GCD, optimally speaking. Allowing your cards to be set up on people in advance offers time to think, and makes the job a lot more methodical as you set up your burst windows, without necessarily slowing down your weaving.
    (1)

  5. #5
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    985
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by ty_taurus View Post
    Because if you move the cards to the GCD then there's never going to be any other OGCD actions AST will ever receive in its lifetime? There are other GCD actions that can exist beyond the cards you know. Moving the cards to the GCD doesn't have to be about APM. Rather, it's about reducing the amount of time AST has to spend atomizing whatever button Malefic is linked to.

    The way I reworked it, you had an OGCD button that essentially gave 2 of your stars to someone else to detonate and featured a 1 second cooldown. You'd be weaving that aggressively as you played your cards instead of weaving the cards themselves. It's just rearranging how your tools work.

    Moreover, slowing down your actual use of drawing and playing cards has another advantage: easing the burden of knowledge that has driven people away from AST since its inception. You need to be able to recognize what each card does and be able to pick the exact person for the card within 1 GCD, optimally speaking. Allowing your cards to be set up on people in advance offers time to think, and makes the job a lot more methodical as you set up your burst windows, without necessarily slowing down your weaving.
    And I don't want it. The issue that I have with the system isn't anything other than "I don't like how it feels" hate to break it to you. There is 0 way you're going to sell me over to the idea of GCD cards when 1 - we had them back in SB, 2, we have them currently in PvP, both of them work if a bit flawed in some respects and 3 - the whole reason why I picked up AST when I started the game was the idea of weaving my cards on the fly.

    Some people WANT that burden of knowledge, and I am one of them. And rather instead of slowing GCDs I would argue spread out the cards over leveling so players have the time to get used to which one does what.
    (0)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  6. #6
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by ASkellington View Post
    And I don't want it. The issue that I have with the system isn't anything other than "I don't like how it feels" hate to break it to you. There is 0 way you're going to sell me over to the idea of GCD cards when 1 - we had them back in SB, 2, we have them currently in PvP, both of them work if a bit flawed in some respects and 3 - the whole reason why I picked up AST when I started the game was the idea of weaving my cards on the fly.

    Some people WANT that burden of knowledge, and I am one of them. And rather instead of slowing GCDs I would argue spread out the cards over leveling so players have the time to get used to which one does what.
    Then let's just not do anything. No job needs to change, or even get new actions. Let's just not have anything added ever.
    (1)

  7. #7
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,378
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by ASkellington View Post
    There is 0 way you're going to sell me over to the idea of GCD cards when 1 - we had them back in SB, 2, we have them currently in PvP, both of them work if a bit flawed in some respects and 3 - the whole reason why I picked up AST when I started the game was the idea of weaving my cards on the fly.
    Sorry to butt in, but cards were as OGCD in SB as they are now

    Quote Originally Posted by ty_taurus View Post
    Then let's just not do anything. No job needs to change, or even get new actions. Let's just not have anything added ever.
    If the devs actually did that, maybe they'd actually get the jobs remotely balanced for once. Infinite typewriters and all that. But 'new stuff!' is a big selling point, so they have to flip the boardgame every 2 years and make a new mess of balance. And 'nothing changes ever' would lead to the same issue as what we saw with Classic WOW: the meta was solved, everyone knew exactly what was best at what point, and which classes were best to play for certain roles. You want to tank, be a warrior or you're a meme. You want to heal? Don't be a druid or you are a meme. You want to DPS, probably be a warrior because for some reason warrior gets to be the hybrid that doesn't suffer the 'hybrid tax'.

    Here, if nothing changed ever re: balance, I guess we'd see 'the meta' get solved and then everyone would parrot 'you have to play this comp or you're griefing' even if a player doesn't know the jobs in that comp well. An off-meta RPR that knows their stuff will likely outdps a FOTM rerolling NIN who can't tell their Trick Attack from their TenChiJin. Actually, I guess we did see this kind of thing at the end of HW with the dreaded NIN DRG BRD MCH meta. Didn't matter if you were a godlike SMN or BLM, you were perceived as griefing for not playing the 'best comp'. Bloody annoying
    (0)

  8. #8
    Player
    Join Date
    Oct 2021
    Posts
    959
    Quote Originally Posted by ty_taurus View Post
    Then let's just not do anything. No job needs to change, or even get new actions. Let's just not have anything added ever.
    On the one hand, I agree with you that getting new stuff is good because we still have had some good things added in ShB and EW, but on the other hand... would SCH/AST being their SB versions really be that bad?
    (though if I could get SB SCH with Recitation and Expedient? That's the dream right there.)
    (0)

  9. #9
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    985
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by ty_taurus View Post
    Then let's just not do anything. No job needs to change, or even get new actions. Let's just not have anything added ever.
    I don't see how me not liking the idea of a GCD card system because I feel like it would be clunky or change the way I play the class to the point where I will likely switch to something else = I don't want any changes. I don't like your idea of a card system. That's it. There are plenty of ideas to change AST's card system that I both agreed and disagreed with.

    I told you why I didn't agree with it - I like the feel of weaving the cards as they are and that we don't need to have them on a GCD when we had them on oGCDs and can keep them on oGCDs as they have been for 3 expansions right now.

    You can either take the feedback and adjust your design or ignore it because you think is fine. Its your opinion like mine is that I would hate your idea of AST. It has nothing against you as a person, so I don't know why you're making it seem like a personal attack here.

    Back on to it I suppose is the best way that I can describe your preposed idea is going back to 5.0 cards where we had to change a Major Arcana to a Minor One with all the animation clunk to begin wtih - (Draw - Change into Crown - then Play) and if that's how its going to feel, then no. AST is far from perfect, and the APM is probably too high, but I don't want to go back to that levels of clunk.
    (2)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE