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  1. #1
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    a minor update today, added a line noting barbaricca and pandaemonium 7 savage as welcome amounts of healing.

    Another note I have thought about adding: there's no good tutorial for being a healer anymore other than the sage crash course since you can breeze through the healer job quests with ease


    I also had a strange encounter on msq roulette. A new healer that actually tried to dps. The fact I felt surprised at it made me think about this.
    The general skill level of healers is rock bottom since all the good ones have quit and the job quests are no longer appropriate.
    Sure you gt free loaders and sylphies that don't contribute but there is a portion of healers out there who don't do it because they don't have a clue as most stuff hits like wet noodles so the moment a fight with healing being required appears everything loses it
    (2)
    Last edited by Recon1o6; 11-10-2022 at 05:10 PM.

  2. #2
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Recon1o6 View Post
    a minor update today, added a line noting barbaricca and pandaemonium 7 savage as welcome amounts of healing.

    Another note I have thought about adding: there's no good tutorial for being a healer anymore other than the sage crash course since you can breeze through the healer job quests with ease


    I also had a strange encounter on msq roulette. A new healer that actually tried to dps. The fact I felt surprised at it made me think about this.
    The general skill level of healers is rock bottom since all the good ones have quit and the job quests are no longer appropriate.
    Sure you gt free loaders and sylphies that don't contribute but there is a portion of healers out there who don't do it because they don't have a clue as most stuff hits like wet noodles so the moment a fight with healing being required appears everything loses it
    'Fail to prepare, and you prepare to fail', since SE has prepared the healer playerbase for 'woefully low amounts of incoming damage' and not prepared them via a proper difficulty curve for 'oh okay this actually hurts quite a lot', once 'oof ouch owie the bleeds' happens many healers can't keep up, because it's such a jarring jump in required HPS. Also personally I'd agree that Barb is a good example of 'more healing' but P7S is not. For Barb they had healing required more often, which stretches our kit of OGCD tools because we only have so many to use before we run out and they're all on CD. Contrast with P7S, where the 'more healing needed' is just 'the raidwides also have a bleed after', we deal with them fairly similarly to how we would if they didn't have the bleed. I've said before, I think they should not have had the bleeds on raidwides, and instead made it so each of the Bough of Attis (the double fist slams at either the front or back) have proximity damage. This would make the fight have a fair few more raidwides that can't be fully covered by OGCDs. As SGE I can just dump Physis, Kerachole, Panhaima on the first raidwide bleed, and a WHM cohealer use lilybell on the second. Gear has trivialized that bleed damage, but the 'rate' of how 'often' raidwides happen would be unaffected. Maybe we'd go from the proximity damage of the suggested raidwides doing 80% in week 1, to 60% in BIS, but it's still gonna take at least one OGCD to sort out.
    (2)