Quote Originally Posted by Kabooa View Post
I think it's more appropriate to call them condensed, because they aren't taking 20 buttons to do what 8 can.
They dont fulfil the same jobs, because the objective is completely different in PVP. I can't keep my whole team alive in PVP as a WHM because that'd make it impossible to fight against any team with a healer, so my healing is limited to 2 casts of Cure 2, and a Cure 3 after Seraph Strike. Conversely, it's a PVP mode where 'do damage to beat the enemy players' is the goal, so we have more damage kit, Misery is a 15sec CD instead of needing to bother with lilies, I can polymorph people to lock them down, we have BIG LASER every 1 min to pressure or secure kills. You're right that if we moved the PVP kit into PVE it wouldnt work, but that is because the PVP kit isn't designed for PVE, it's designed for PVP. We did see once what PVE kits in PVP looked like, in HW. AST was actually an issue back then, as Noct shields meant it could move and shield itself. I survived against 3 DPS whacking me for far too long to be considered 'balanced' back then, when the Garo event first came out.

So yeh, I'd give credit to PVP kits for showing you can make the classes feel very distinct with few buttons. But we can't just transplant them wholesale, there does need to be some adjustments to make them work in PVE too. I can't imagine trying to do UCOB with PVP SGE for example, since it needs an enemy target to hit to apply it's shields, and the boss loves to leave for each trio in that fight.