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  1. #1
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by ty_taurus View Post
    This is a very disingenuous take. You're siphoning every ounce of nuance out of the discussion..
    More buttons should equate to more choices to consider, not bloating the bar to something that should be allowed the option of being reduced to just one button slot.

    There's a reason PVP design doesn't worry about the bloat.

    You want a contemporary example for PVE?

    Dancer. Think about the way Standard and Tech Step actively reduce button bloat. Think about the ways it should further be reduced.

    Gunbreaker and the Cartridge combo.

    Summoner would actually be one of the best jobs to showcase this if the attuned abilities had more significant differences between them.

    More buttons should equate to more decision, and anything that can be reduced should be reduced.

    I am not against more buttons.

    One of the MMOs I've played was vanilla Aion, where a singular class in that game sported something like 45 active skill binds, not counting linear combos with a far more robust system for button consolidation.

    What I am against is just adding buttons because someone thinks 123 is way more engaging than 111.
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    Last edited by Kabooa; 10-29-2022 at 02:31 AM.