Quote Originally Posted by IllyaPrisma View Post
Giving Healers additional damage options will create an expectation to use those damage options. I personally don't think that's a bad thing, since the average caliber of Healer skill and skill expression has gotten worse (and more dull) with each expansion... but expectation of Healer DPS is something SE has shown they specifically want to avoid. Adding 1 or 2 DPS options would be perfectly fine for the current iteration of healers. It was the previous iteration of healers that created the obvious "good" or "novice/bad" labeling. Using Cleric Stance effectively, Scholars keeping Shadowflare uptime, White Mages using Assize for DPS (back when it was either/or, not both).
Regardless of what they do or do not want to do, their current path is a terrible one that will eventually hit a breaking point, and they will need to address that. EW is showing cracks to a lot of players, and healers being badly designed is one of those cracks that is becoming more apparent to those outside of the circle. The healthiest thing they can do is realize how bad this sterilization tactic of healer gameplay is and change their mind. I think if nothing is really done to shake up the current status quo that EW has established come 7.0, there's going to be a lot of discourse. Healer design is not the only thing here, but job design as a whole is being brought into question.