Quote Originally Posted by Sparkthor View Post
I don't think SE will affort any kind of DPS rotation for healer, as if GCD heal are poorly used at high level of gameplay, oGCD heal are all used and optimized. Having a decent DPS rotation would need more skill dedicated to DPS what would eat some space for healing oGCD. And it would also make the rôle scarier for new players.
oGCD heals are used more than GCD heals because they're plain stronger. They don't interrupt your damage, they come off cooldown really fast, and there's a boatload of them on the kit. It's part of the reason why expected damage contribution for healers is high. I personally think that the choice of using your GCD for healing or for damage is a much more interesting gameplay loop than "press this cooldown for the raidwide, ok now press this cooldown for the raidwide, ok now press this cooldown..." and so on.

I also think it's a misconception that a better DPS rotation will scare away new players interested in healing. I remember in another thread someone said something like, "The only thing you need to do to make healers accessible is to make the *healing* part of their kit easy and straightforward." WHM's GCD heals are as straightforward as it gets: Cure II is the single target heal, Regen is the single target HoT, Medica I is the AoE heal, Medica II is the AoE HoT. You press the button, you get the heal. Simple as pie. Learning which heal to use in which situation is the basic skill floor for healers. The skill ceiling then becomes learning how to heal efficiently so that you spend most of your time doing damage. As long as the healing part is accessible, new players won't have any trouble learning to play healers.

Healers don't need a complex 10 button rotation to be interesting, I mean they've literally done it before in past expansions. It's so strange seeing SE struggle to solve the healer problem when they had the solution already.