Quote Originally Posted by Fendred View Post
On the other hand, part of what makes healers what they are is the ability to deal with the human element. There will always be some inconsistency no matter what system of healing we work under. So even if we tried to make it green DPS I don't think that would completely resolve it.
The way I see it, healers are already green DPS. Healing requirements are low enough that everything is recovered by one or two of the million heal oGCDs you have while you spam Glare away. In fact, healers are required to spam Glare to clear Savage. And that's the problem, spamming Glare is boring. I want more interesting DPS rotations because the healer kit is bloated with crap you aren't pressing for 70% of the fight. Of course though, a job like SCH would need a more thorough rework since a majority of its button bloat are ability heals that are unique, so clever button efficiency would need to be applied.

As for human element, that's the nature of healing across any multiplayer game. In content where error is more tolerated (e.g. roulettes), perfect DPS output is not expected from anyone simply because there's no hard enrages in Normal content. An unexperienced healer would feel more uncomfortable the lower the HP of the party is, so they'll be throwing out more heal GCDs. They aren't being punished for not pressing their damage buttons. They can pick up their rotation again whenever they feel comfortable with the state of the party.

Tl;dr Green DPS already exists. I just want Glarespam to be replaced with a more interesting rotation.