Quote Originally Posted by AmiableApkallu View Post
That's literally why Raise and Cure are Variant actions: So that you're not required to take a healer in with you. That is by design; no news there.

Here's my question, though: I went in as a two-person party, me on tank (PLD), a friend on healer (SGE). Funny thing: We had almost the exact same max HP. Mine was what I expected, which means my friend's/the SGE's HP was scaled up by quite a bit. Does that mean their damage was also scaled up, meaning they wouldn't be as useless as you might otherwise think?
Damage doesn't seem scaled up to compensate for roles, at least in the potency of regular actions. Tanks and Heals do get access to Spirit Dart which is really strong. That is meant to compensate, though Tanks do win over Healers, considering Spirit Dart is equally as potent for Tanks than it is for Healers. (Tanks baseline kits provide them with higher DPS than healers do.)