Exactly what i tried to lay out in a thread i made, at least for WHM. to sum up (and shill the idea again cos i think its a good one):
- new gauge, 0-100. stone gives 1, aero gives 1 + 1 per tick (aero is now 12sec so 4 ticks), new skill water (becomes banish later) gives 5 but is a 15sec CD. this averages out to (by my maths) about 60 gauge per min, assuming zero GCDs spent on non-damage, giving a bit of leniency in case you need to throw lily heals or something
- 50 gauge lets you use new skill 'Blessing of the Elementals' (name is WIP). 500p GCD heal, aoe, due to it's semi-enforced CD of 'sorta kinda near 1 min' due to gauge charging time, it's intended to be a competitor to Earthly Star in power
- using BOTE gives 3 new buffs, corresponding to earth, water, wind. these turn stone water and aero into quake, flood, tornado for one cast each. the buffs stack to 2, so if you need to use 100 gauge back to back, you dont lose out on stacks
- quake/flood are 100p stronger than their current elemental equivalent. tornado is 30p on cast, plus 20p per tick, totalling 110. this, added to the 100 from quake and flood, totals 310, the potency of a glare 3. as such, BOTE is damage neutral overall
- people would have a new skill expression, as BOTE's refund mechanic hits harder than the regular glare spam, moving quake and tornado inside raidbuffs alongside misery via clever lily/BOTE planning will allow optimisers to have a new thing to optimise
i do think the idea of a 'cycle', of dps feeds healing > healing refunds dps is a good idea, we have the second half already with misery being the refund for the lily heals, now we just need a way for our dps to feed into our healing, and i propose something like the above, this idea only needs 2 buttons added, so just make cure 1 upgrade into cure 2, and medica 1 upgrade into medica 2, and problem solved. Or remove cure3 and replace with BOTE, but i think people might riot at that one