Quote Originally Posted by ASkellington View Post
Actually telling us potency. Giving us raw numbers would be so much better.
playing classic wow and seeing how much damage exactly my skills will do is nice and all, up until the point where I realised it's just lying, because it's not factoring in my spell power from gear, external buffs, etc. it's just telling me the base value of the spell.

I think a compromise could be 'Hold this button while hovering over the skill and looking at tooltip for extra info' kinda like how DOTA gives you the basics on the default skill tooltips, but holding alt tells you all the really technical stuff like the projectile speed, animation lock after the skill, etc. SO in FF terms, looking at Cure 1 would say 'heals for 450 potency'. Holding, idk lets say 'Alt', while hovering over Cure 1 then tells you 'with current stats from gear, heals for an average of 13200'.

IDK part of me wants the exact values, but I do also see the merit in having 'potencies' as it makes it easier to compare skill strengths to one another. Plus, it helps a LOT with how readable patch notes are. If we read 'Fell Cleave potency increased from 470 to 500' in the patch notes we think 'damn 30 potency that's a massive buff', if we got 'Fell Cleave damage increased by 6%' that kinda sounds small right? It also doesn't tell us what Fell Cleave previously was, 6% of 'bugger all' would still be 'bugger all' we'd have to go look at the job guide to see it's old value and mentally add 6% to that, that's too much hassle for most people, so the readability of 'Potency increased by X' helps mentally picture the change. yes i know about how MCH keeps getting meme tier '10 potency increase lmao' changes, but i wonder which would be cooler to read, 'Drill increased by 15%' or 'Drill potency increased from 680 to 800'