Quote Originally Posted by Recon1o6 View Post
It seems pretty obvious at this point given he was practically ranting in the second question that he knows there is a problem with the healer population at large and this tier has demonstrated that a lot of good healers have quit
the moment there was some healing to do comparable to E11s or E12s checks before the enrage, the freeloading healers noped out

I note something fascinating. The first question was "are you aware the issue causing the lack of healers and what do you intend to do about it". If yoshida thought it was the heal check was high, then why did he first think of a green dps meme
He later went on to talk about healer population in general having a problem and asked for players to give healing a try.

Its plausible to assume at this point he knows that the lack of dps buttons is really upsetting healer players and caused quitting but doesn't want to admit and act on it. So as a stopgap askign more players to try healing.
I hope this is the case, but perhaps this is just copium.

The thing is, having a fun and challenging Savage tier does nothing to address the rest of the game: MSQ, Role Quests, FATEs, Treasure Maps, Dungeons, Alliance Raids, Normal Trials, Normal Raids, Eureka/Bozja Content, Deep Dungeons... The list goes on of content that asks almost nothing of healers, and that content is not fun. Some people don't mind having multiple jobs they flex around with in these forms of content, so doing easier content as DPS and flexing into healer for Savage, but there are some of us who would like to play healer all the time, and healers are boring as sin in these easier forms of content. Good job design would ensure that the healers are always at least somewhat fun, but you really need a party that's falling apart in order for healers to get that engagement from easier content.

I would love to go back to being a healer exclusively but I want to do that when I know I can have fun with healers always.