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  1. #11
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Renathras View Post
    To the first: Well, yes and no. [...] When you're making detailed suggestions [...] This doesn't mean they will DO those things, especially if they have a specific goal in mind (e.g. "DoTs are taxing on the servers and there's a maximum that can be placed on bosses, we want less of them not more of them"), but it does mean "Okay, we see that players find X fun while finding Y boring".
    i much rather outright say waht i find fun and what i find boring and let them decide what to do with that. i like ast because its busy, i dislike that it is shallow. i miss the time magic, i miss scholars dps spells, i think fey blessing is pointless bloat, i think the fey gauge is extremely underutilized, i think kardia and eukrasia are a bunch of wasted potential, etc. i dont need to redesign the jobs to identify their shortcomings. when i give feedback i dont just say "im bored" because like you said its not conductive to anything. im saying "im bored of pressing malefic 150 times in a single fight. im bored that almost none of my skills have any interaction or synergy. im bored because my cards have been reduced to shallow busywork every 2 minutes. im bored because theres barely anything to heal even in ultimate". in fact the LL question itself didnt just say "healers are boring lol", it tried saying why they felt it was boring (in that specific case they said there was barely any damage to heal so we just spammed our one dps spell for 90% of the fight, and it used the healerless clears as evidence of there being barely any damage).


    now im not telling you or anyone not to give suggestions or solutions, do as you please. i just dont think we as customers have the duty to tell the devs how to fix the problems we identify.



    Quote Originally Posted by Renathras View Post
    To the second: Yes and no. To some people (most people?) things SHOULD be easier and easier as you get better and better at them. Imagine if writing a paper was as hard at 30 as it was at 5 when you could barely even think of how to spell the words you were using. But some other people want things to be consistently "challenging" to them. It's a different mindset, but both exist simultaneously.
    you are conflating difficulty with fun. i used to have a blast spreading dots with bane in some ARR dungeon and managing my fairy so i never needed to leave cleric stance in the whole dungeon. im nearly falling asleep on the first half of p3s because theres almost nothing to heal between mechanics, and all i do when not healing is spamming X on my controller. what is harder, brayflox longstop or asphodelos savage?

    healers need to be designed so that they are fun when not healing too. the game expects you to farm, the game has solo duties, the game actively rewards doing less healing, and people get better with experience. the class design needs to match the gameplay loop and stop pretending its something else.


    Quote Originally Posted by Renathras View Post
    To the third: More or less agreed. One problem is that camp WAS once catered to (exclusively), which cased a ton of problems. In SB, they kind of catered to both groups (SMN and AST were complex, WHM simple), and the complex players complained endlessly that they wanted to get more REWARD for what they were doing. "not being bored" wasn't rewarding in their minds, they needed to also do more damage. Since the Devs were balancing around healers doing a given amount of damage in line with each other, that was out of the question, so instead, they nerfed complexity to end that argument.

    when are we talking about? because in stormblood the main complaint wasnt that ast and sch needed to do more damage. they were already doing more damage. the complaint was that they were so good that they were overcentralizing, and meanwhile WHM was completely awful and had nothing going for it.
    in HW the main complaints were that cleric stance made dpsing scary or whatever and that "my cohealer is chadding me !!!!!!"
    it was only after shadowbringers busted sch and asts kneecaps that the complaints about damage performance started happening.


    Quote Originally Posted by Renathras View Post
    If we gave, say, SCH (say DoTs) and SGE (say RDM's caster rotation with each damage spell healing via Kardia) and/or AST a more complex rotation now while leaving WHM and maybe 1 of the others as simple, would that not lead to the exact same issue of complaint once again? I call this the "This is why we can't have nice things" problem. "I don't want to be bored" VERY QUICKLY changes to "I should be rewarded since I'm 'working harder'", even when said person ASKED to work harder! I think that's the tightrope here.
    i personally would not be complaining unless whm was somehow top dog while pressing 1 key and astro had 40apm only for it to be always worse. but thats a balance problem, not a gameplay one. numbers can be easily tweaked.
    either way i dont think whm being simple means it needs to be simplistic. PLD's rotation is simple, and yet you have probably heard the jokes about PLD being an microsoft excel main. black mage is a simple job with the highest skill ceiling in the game.

    a job can be simple without it being shallow, and things can be easy without being boring.
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    Last edited by QooEr; 06-06-2022 at 06:20 PM.