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  1. #711
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Vortuna View Post
    Talking about that full-warrior clear as if tankCoB didn't exist, shall we nerf clemency too?
    "Tanks are so overpowered that they regularly clear current and ultimate-difficulty content while flaunting the hell out of the trinity. The fact that this is neither uncommon nor a recent development makes it okay."
    (25)
    Last edited by Semirhage; 02-27-2022 at 07:34 PM.

  2. #712
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Deceptus View Post
    Don't really feel like creating a thread that will get forcibly moved to the tank forums so might as well put it here:

    P2S cleared by an all Warrior team.

    That's:

    Both current EX's done without a healer

    1st and 2nd savage fight in current content done without a healer.
    I just want to point out that when Ramuh EX was cleared without tanks during patch 2.3, it took SE 1 day to hotfix the Ramuh fight and abolish the no tank strategy.

    Ramuh was added in July 7th, 2014. On July 14th, several videos of the strategy in action were published including MrHappy reporting on it and testing it out to confirm the strategy worked.

    [NA] FINAL FANTASY XIV: A Realm Reborn Hotfixes (Jul. 15, 2014)

    The following issues have been addressed:
    • An issue in “The Striking Tree (Hard)” and “The Striking Tree (Extreme)”, wherein the damage taken by pets was abnormally low.
    Source: https://forum.square-enix.com/ffxiv/...48#post2267548
    (15)
    Last edited by ty_taurus; 02-28-2022 at 04:57 PM.

  3. #713
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Just want to say this regarding What we want #9:

    9. Give back the old unique options for esuna (leeches and exalted detriment)

    Having played the Physical Ranged jobs, Shield Samba / Tactician / Troubador being different buttons seems counterintuitive. They all do the exact same thing.

    I think this points back to that healer double standard I'm always harping on. The game needs to be designed in a consistent way with consistent rules for everyone.

    Either similar abilities need to be one button or job flavor exists. Pick one.
    (9)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  4. #714
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    I'm actually working on this atm

    Considering the sheer complaints about the destruction of job identity, I'm in favour of restoring them with secondary effects and a synergy buff that boosts the next gcd attack as a reward for healing. Tanks have some of their mitigation to be different despite being the same function (yes i know about rampart) and that is preferred by most.

    Why should healers suffer further?

    Example proposals:
    -Leeches restores some mp to the sch. They suck blood after all and energy drain also drains the enemy's blood to restore hp and mp
    -Esuna adds a weak shield equal to cure 1 as a nod to ff2 where it could cure KO with 1 hp
    -Exalted detriment restores some health equal to benefic 1
    -Sage's version should grant an addersting as a reward for cleansing

    and all of these should reward the next gcd attack with double potency to make up for the gcd if they aren't going to mae cleanses worthwhile
    (2)
    Last edited by Recon1o6; 03-01-2022 at 10:57 PM.

  5. #715
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Recon1o6 View Post
    I'm actually working on this atm

    Considering the sheer complaints about the destruction of job identity, I'm in favour of restoring them with secondary effects and a synergy buff that boosts the next gcd attack as a reward for healing. Tanks have some of their mitigation to be different despite being the same function (yes i know about rampart) and that is preferred by most.

    Why should healers suffer further?

    Example proposals:
    -Leeches restores some mp to the sch. They suck blood after all and energy drain also drains the enemy's blood to restore hp and mp
    -Esuna adds a weak shield equal to cure 1 as a nod to ff2 where it could cure KO with 1 hp
    -Exalted detriment restores some health equal to benefic 1
    -Sage's version should grant an addersting as a reward for cleansing

    and all of these should reward the next gcd attack with double potency to make up for the gcd if they aren't going to mae cleanses worthwhile
    More class mechanics is good, especially for healers.

    But of course the problem for this specific example would be the need for partymembers to actually be inflicted with removable debuffs. Just like with healing, you can make it super fun engaging and interesting, but if it healing (or in this case, cleansing/dispelling) isn't actually needed or required, your fantastic design goes down the gutter.

    This would be amazing if for example, healers could actually remove Vulnerability and damage down debuffs.
    (6)

  6. #716
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by GrimGale View Post
    More class mechanics is good, especially for healers.

    But of course the problem for this specific example would be the need for partymembers to actually be inflicted with removable debuffs. Just like with healing, you can make it super fun engaging and interesting, but if it healing (or in this case, cleansing/dispelling) isn't actually needed or required, your fantastic design goes down the gutter.

    This would be amazing if for example, healers could actually remove Vulnerability and damage down debuffs.
    Considering how they've strayed away from any healer mechanics other than "Heal more" or Stack mechanics, the likelihood of making Esuna actually useful for anything beside removeable Doom is about as likely as aggro mechanics becoming a thing again.
    (4)

  7. #717
    Player
    RinaShinomiya's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    308
    Character
    Catherine Shinomiya
    World
    Lich
    Main Class
    Sage Lv 90
    Quote Originally Posted by GrimGale View Post
    More class mechanics is good, especially for healers.

    But of course the problem for this specific example would be the need for partymembers to actually be inflicted with removable debuffs. Just like with healing, you can make it super fun engaging and interesting, but if it healing (or in this case, cleansing/dispelling) isn't actually needed or required, your fantastic design goes down the gutter.

    This would be amazing if for example, healers could actually remove Vulnerability and damage down debuffs.
    Endgame content has been lacking uses for Esuna in general. Feels like a forgotten button at this point
    (5)

  8. #718
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Deceptus View Post
    Just want to say this regarding What we want #9:

    9. Give back the old unique options for esuna (leeches and exalted detriment)

    Having played the Physical Ranged jobs, Shield Samba / Tactician / Troubador being different buttons seems counterintuitive. They all do the exact same thing.

    I think this points back to that healer double standard I'm always harping on. The game needs to be designed in a consistent way with consistent rules for everyone.

    Either similar abilities need to be one button or job flavor exists. Pick one.
    At this point, I don't really care about this. There are so many issues with healing that are a detriment to the gameplay that whether or not niche buttons with the same functionality have the same icon and animation is a moot point to me. Considering the track record of how healer concerns are misconstrued, I'd worry that bringing this up might convince the team that this is the only problem and just correct superficial issues, assuming any of this actually got listened to.
    (7)

  9. #719
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by ty_taurus View Post
    At this point, I don't really care about this. There are so many issues with healing that are a detriment to the gameplay that whether or not niche buttons with the same functionality have the same icon and animation is a moot point to me. Considering the track record of how healer concerns are misconstrued, I'd worry that bringing this up might convince the team that this is the only problem and just correct superficial issues, assuming any of this actually got listened to.
    this is why it was far down on the list
    aesthetics come last in the list. First a kit needs to be fun. Then functional, then "balanced", then cosmetic

    when I eventually finish the updated version of this for EW, number 1 issue is getting more damage options, number 2 is more to heal
    (4)

  10. #720
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Recon1o6 View Post
    this is why it was far down on the list
    aesthetics come last in the list. First a kit needs to be fun. Then functional, then "balanced", then cosmetic

    when I eventually finish the updated version of this for EW, number 1 issue is getting more damage options, number 2 is more to heal
    I don't really believe we're going to get more to heal no matter what we do. They've pretty firmly planted their stake in the matter, and while it's not impossible for them to change their mind, they definitely just want people to clear without issues, and the one way they can control that regardless of player skill is lowering damage output. That said, I do feel like there's more hope for more value getting added to GCD healing like with DPS neutral lilies and adderstings. If you give me an incentive to use GCD healing over OGCD healing, that they will indirectly give us more opportunities to choose healing even when OGCD healing options are available which does at least gently address the core of our concerns. I don't mean to discourage you trying of course, but that's just my two cents on the matter.

    I've used this phrase before, but we are basically in a position of begging for table scraps, which just feels hopeless for a lot of people. It's hard to really hope that anything will happen, but I do feel like there is logic in improving at least some of the concerns in a way that can benefit their objectives with healers, but perhaps that's just lofty expectations.
    (9)

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