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  1. #1
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Deceptus View Post
    Just want to say this regarding What we want #9:

    9. Give back the old unique options for esuna (leeches and exalted detriment)

    Having played the Physical Ranged jobs, Shield Samba / Tactician / Troubador being different buttons seems counterintuitive. They all do the exact same thing.

    I think this points back to that healer double standard I'm always harping on. The game needs to be designed in a consistent way with consistent rules for everyone.

    Either similar abilities need to be one button or job flavor exists. Pick one.
    At this point, I don't really care about this. There are so many issues with healing that are a detriment to the gameplay that whether or not niche buttons with the same functionality have the same icon and animation is a moot point to me. Considering the track record of how healer concerns are misconstrued, I'd worry that bringing this up might convince the team that this is the only problem and just correct superficial issues, assuming any of this actually got listened to.
    (7)

  2. #2
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by ty_taurus View Post
    At this point, I don't really care about this. There are so many issues with healing that are a detriment to the gameplay that whether or not niche buttons with the same functionality have the same icon and animation is a moot point to me. Considering the track record of how healer concerns are misconstrued, I'd worry that bringing this up might convince the team that this is the only problem and just correct superficial issues, assuming any of this actually got listened to.
    this is why it was far down on the list
    aesthetics come last in the list. First a kit needs to be fun. Then functional, then "balanced", then cosmetic

    when I eventually finish the updated version of this for EW, number 1 issue is getting more damage options, number 2 is more to heal
    (4)

  3. #3
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Recon1o6 View Post
    this is why it was far down on the list
    aesthetics come last in the list. First a kit needs to be fun. Then functional, then "balanced", then cosmetic

    when I eventually finish the updated version of this for EW, number 1 issue is getting more damage options, number 2 is more to heal
    I don't really believe we're going to get more to heal no matter what we do. They've pretty firmly planted their stake in the matter, and while it's not impossible for them to change their mind, they definitely just want people to clear without issues, and the one way they can control that regardless of player skill is lowering damage output. That said, I do feel like there's more hope for more value getting added to GCD healing like with DPS neutral lilies and adderstings. If you give me an incentive to use GCD healing over OGCD healing, that they will indirectly give us more opportunities to choose healing even when OGCD healing options are available which does at least gently address the core of our concerns. I don't mean to discourage you trying of course, but that's just my two cents on the matter.

    I've used this phrase before, but we are basically in a position of begging for table scraps, which just feels hopeless for a lot of people. It's hard to really hope that anything will happen, but I do feel like there is logic in improving at least some of the concerns in a way that can benefit their objectives with healers, but perhaps that's just lofty expectations.
    (9)