Quote Originally Posted by GrimGale View Post
More class mechanics is good, especially for healers.

But of course the problem for this specific example would be the need for partymembers to actually be inflicted with removable debuffs. Just like with healing, you can make it super fun engaging and interesting, but if it healing (or in this case, cleansing/dispelling) isn't actually needed or required, your fantastic design goes down the gutter.

This would be amazing if for example, healers could actually remove Vulnerability and damage down debuffs.
Considering how they've strayed away from any healer mechanics other than "Heal more" or Stack mechanics, the likelihood of making Esuna actually useful for anything beside removeable Doom is about as likely as aggro mechanics becoming a thing again.