Quote Originally Posted by Rilifane View Post
Because while casters and phys ranged can stay at range, there is no benefit in doing so. On the contrary, most mechanics are far easier to resolve if people stay close to melee range (donut, cones etc) and only move out when absolutely necessary for mechanics that have limited space at melee range like spread markers. Healers have everyone in range, people with party buffs/ mitigation have everyone in range even for skills with a fairly limited range like Curing Waltz.
And SE knows that.
But then they went and made Earthly star cover nearly the entirety of every arena, also they should be able to realize that the hit box for enemies is going to get real crowded if they want all jobs to be in melee range. Can you imagine doing a 24 raid with all 24 players standing within melee range of the boss. Unless its something like Cid where alliances are separated that is going to make it real crowded.