Quote Originally Posted by SieyaM View Post
Which brings me to my biggest question to the design team, why do so many of your casters have one or two abilities that bring them into melee range, they are not melee jobs and the melee range is already crowded with tanks and jobs that need to be there. Seriously are we ranged casters or not make up your mind here.
Because while casters and phys ranged can stay at range, there is no benefit in doing so. On the contrary, most mechanics are far easier to resolve if people stay close to melee range (donut, cones etc) and only move out when absolutely necessary for mechanics that have limited space at melee range like spread markers. Healers have everyone in range, people with party buffs/ mitigation have everyone in range even for skills with a fairly limited range like Curing Waltz.
And SE knows that.