Quote Originally Posted by Recon1o6 View Post
I can confirm that some of these are shortened to give a general idea. The actual issues will be more detailed

For example

2. Healing capabilities are too strong for the level of damage needed to heal in all content
-Very few fights in the game need two healers even at minimum Item level
-OGCD healing is strong and plentiful enough many fights can be healed entirely by OGCD
-Paladin and Warrior have enough sustain they do not need healing in some dungeons.
-All the ultimate fights have been solo healed
-Healer jobs are bloated with healing actions to the point some are made redundant.

Solutions:
- Increase amount of unavoidable damage
- decrease the strength of healing actions


I agree each healer has some problems more than others. But a lot of problems are shared across the role. That's why there is a section 2 detailing the individual healer problems
ah i see. i appreciate it. i would suggest refraining from using fanmade terms like gcd & ogcd and using in-game terms like spell & abilities. or perhaps clarify them since these have to be translated to japanese.
id also argue that "All the ultimate fights have been solo healed" is more of an example of "Very few fights in the game need two healers even at minimum Item level" than a standalone issue.. maybe put them together?