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  1. #1
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Recon1o6 View Post
    You'll all be pleased to know that I have begun updating the first post. Cutting its size a bit and rewording parts.
    Issues will look something like this

    1. Lack of engagement when there is no need to heal (lack of dps gcds, buffs, debuffs etc)
    2. Healing capability is too strong
    3. Incoming damage is too weak, infrequent and scripted
    4. Healers are too homogenised with no identity.
    5. Healers have had core and beloved actions removed with nothing to replace them
    6. Healers acquisition of new skills is slanted too far to the higher levels
    7. Healers have no depth, synergy or skill ceiling.
    8. Healer glamour is too feminine and too cloth focused
    9. The healing role does not feel valued as part of the game

    Section 2: List of issues with each healer job and suggested solutions
    if this is verbatim, i suggest making everything more explicit. im not trying to be pedantic but rather to avoid misunderstandings when translating
    for instance, 2. healing capability is too strong. too strong, compared to what, or by what standards?
    i would write 2. healing capability is too strong compared to incoming damage.

    or 4. healers are too homogenized with no identity. this one is specially controversial. the healing kits are all different and you can count even aesthetics as identity. perhaps something like "healer gameplay, especially during downtime, is too similar between the jobs" would be better?

    #7 is a bit unclear to me. synergy in their own kit, or with each other (or both?). id also avoid hyperbole (i cant say they have no depth or skill ceiling, but i can sure as hell say its too low, that there are little ways to improve as a healer beyond basics, or something similar to that effect)
    (6)
    Last edited by QooEr; 12-03-2021 at 05:46 AM.

  2. #2
    Player
    Saraphin's Avatar
    Join Date
    May 2015
    Posts
    275
    Character
    Dante Haiwindo
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by QooEr View Post
    if this is verbatim, i suggest making everything more explicit. im not trying to be pedantic but rather to avoid misunderstandings when translating
    for instance, 2. healing capability is too strong. too strong, compared to what, or by what standards?
    i would write 2. healing capability is too strong compared to incoming damage.

    or 4. healers are too homogenized with no identity. this one is specially controversial. the healing kits are all different and you can count even aesthetics as identity. perhaps something like "healer gameplay, especially during downtime, is too similar between the jobs" would be better?

    #7 is a bit unclear to me. synergy in their own kit, or with each other (or both?). id also avoid hyperbole (i cant say they have no depth or skill ceiling, but i can sure as hell say its too low)
    This, you have to make it all clear because it has to translate into other languages relatively well.

    Each Healer right now has its own issues, some more than others. I would combine 1 and 2, because those are...related sort of 'points', but at the same time Boss Fights are scripted...mob pulls in dungeons are not exactly and eventually we'll be getting to points of skipping mechanics and...well...welcome to oGCDs not there when they're needed.

    The suggestions have to go patch by patch and find things to 'suggest' in a way that's "To the point".

    I also think 7 is...the fact that many of the healers have been stripped of their actions (see 5?) and so there is little depth overall? *shrug* not sure to be honest.

    Looking at the list, i think some points could be combined to better help the points to get across.. 2 & 3 go to gether, 1, 5, maybe 4 go together?

    ...and hey...let's not get into glamours...that'll open up a whole different issue. especially if you've got a male character.
    (0)
    Last edited by Saraphin; 12-03-2021 at 05:51 AM.