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  1. #11
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    See the issue with more healing requirements and buffs/debuffs is that they would only see use in party play. It would do nothing ot curb the mindless glarebroilmaleficdosis spam in the overworld, msq duties, deep dungeon and field instances (bozja and eureka) and the huge volume of levels before you get those buffs/debuffs (given SE likes to backend the levelling process)

    Given SE won't up the healing requirements even though they really should, that leaves us with buff/debuff and dps buttons. And damage buttons are both the biggest complaint ("Where's aero 3, wheres my shadowflare?") and the easiest to add (since there's too many healing buttons, they can cut/merge some if they need space. Which they don't especially whm)

    I don't advocate one to the exclusivity of others, but a mix of the three would be best. In priority
    1. More dps buttons first. Its easy to add, doesn't change anything about encounters for SE but makes players happy
    2. More healing required. There's different way they can do this: higher frequency, higher numbers, more randomness, more targeted mechanics. Of these targeting is the nearest we will get.
    3. Buffs/debuffs. The issue with this is that the buffs need ot feel notable when they have been given, otherwise its just aesthetics, espcially when you drop them on yourself when doing the aforementioned fates, msq, bozja etc also, SE doesn't like job synergy
    (5)
    Last edited by Recon1o6; 11-17-2021 at 11:41 PM.