Quote Originally Posted by Allegor View Post
Do what a RDM does, and know when to and when not to be in melee, I suppose? being a melee healer wouldn't imply they're like a MNK and go the 'no ranged skills whatsoever' route, just that their niche would be going in melee range, even if only temporarily. It's not like our aoes arent point blank range already, and SGE even has a gap closer, for whatever reason - this theoretical melee healer could simply have a disengage like RDM /shrug
RDM having to delay it's Melee combo can severely impact its damage. Not to mention, it's only ever in melee range for 5-6 seconds. A healer whose primary source of DPS forced it into melee range would be near impossible to balance as it'd either wind up far too powerful in fights lacking range mechanics or comically weak having to constantly lose damage when the other healers didn't. It'd basically only work in double Caster comps, which are nowhere near as prevalent.

Quote Originally Posted by GrimGale View Post
Aftee watching several videos of game journalists struggling with the basic concepts of SGE, I fear the new shiny toy will see an onslaught of new players rush to it.

They will struggle to heal and we'll see a huge wave of Tanks and Dps players complaining about their personal health batteries being defective, causing SE to dumb down healers all over the board yet again.
I wouldn't worry too much. People felt similarly about Gunbreaker. While we certainly had plenty of meme tanks, it eventually balanced out when people got over the "shiny new toy" syndrome and ran back to their old jobs.