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  1. #1
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,080
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Deceptus View Post
    Respectfully, you say this like there still isn't large gaps where there's zero damage going out. It could still be implemented today, but it would require smart use and pre-planning

    Now if there was only a job that was designed completely around that entire concept . . .
    As much as I liked when healers had cleric stance, the implementation itself was weird since healers were the only job whose main stat wasn't its damage stat (Though I think tanks may have briefly had their damage tied to vitality, but I forget since I didn't tank at that time)

    I can't really see old cleric stance working as there isn't actually any substance to healer dps rotations, maybe if they changed it to a 20% damage boost and made it cost 3000 mp I could see it spicing things up a bit, but just swapping stats wouldn't really work well since it was more of a hindrance than an actual fun aspect of healing for the majority of people
    (1)

    Watching forum drama be like

  2. #2
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Dogempire View Post
    As much as I liked when healers had cleric stance, the implementation itself was weird since healers were the only job whose main stat wasn't its damage stat (Though I think tanks may have briefly had their damage tied to vitality, but I forget since I didn't tank at that time)

    I can't really see old cleric stance working as there isn't actually any substance to healer dps rotations, maybe if they changed it to a 20% damage boost and made it cost 3000 mp I could see it spicing things up a bit, but just swapping stats wouldn't really work well since it was more of a hindrance than an actual fun aspect of healing for the majority of people
    Hell, even if it was a 2m CD that increased damage by 50% for 15s or something it would be good. Could line up with party buffs, useful in dungeons etc.

    Wouldn't be TOO overpowered. Doesn't fix the 1 button spam but does make it more impactful and skillful.
    (2)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]