Quote Originally Posted by Recon1o6 View Post
tbh, just cleric stance by itself wouldn't really do anything apart from annoy people. It doesn't add any reasonable depth, it only changes the script so you push CS once in a while to go back into heal mode and I quite liked the juggling act back in ARR where fights were less scripted, yet here I am advocating against it

Now, when its linked to something else like seraph strike in bozja, thats when it gets interesting.

As it stands the major issue is not enough damage gcds. Now, if seraph strike was an instant gcd on either a short or regular 2.5s cooldown, that would spice things up a fair bit since it would be juggling a damage buff with healing nerf. Lower skilled/sylphies would use it purely as a gap closer while higher skill players would use it more regular in order to get more damage out
Cleric was at least more interesting because it had interactions with the DoT aspect of the old rotations. I don't think it fits anymore because of the tempo of current fights. It made sense in ARR where you had breathing room for its use. Heavensward had the odd stress-testing spot that ultimately was manageable but I was absolutely glad it was gone in Stormblood. I do agree it would be better in Endwalker than it was in the past thanks to half-casts, but I'd rather have old tank stances back than than cleric stance. There at least lies the potential for strategic decision making. DPS doesn't allow for that in an MMO unless fights are designed to go off script.