Quote Originally Posted by ToodlesElNoodles View Post
Had an interesting thought: would you guys be alright if Cleric Stance came back, but for WHM? Nerf dps and healing potencies a bit, but have Cleric Stance available to make it slightly higher in potency? (For example, nerf Glare potency from 310 to 300, but with Cleric Stance active, brings the potency up to 320. Numbers could always use some tweaking.)

More casual players like me would be able to get by in random dungeons and other content without it impacting anything while more experienced players would be able to leverage it for optimal play?

Granted, while you guys are pretty understanding veteran healers, I do fear that having a tool like that with WHM would lend...other less understanding...players to be heavy-handed against those in casual content for not utilizing it. Which would only feed further into SE's position to not change anything.
tbh, just cleric stance by itself wouldn't really do anything apart from annoy people. It doesn't add any reasonable depth, it only changes the script so you push CS once in a while to go back into heal mode and I quite liked the juggling act back in ARR where fights were less scripted, yet here I am advocating against it

Now, when its linked to something else like seraph strike in bozja, thats when it gets interesting.

As it stands the major issue is not enough damage gcds. Now, if seraph strike was an instant gcd on either a short or regular 2.5s cooldown, that would spice things up a fair bit since it would be juggling a damage buff with healing nerf. Lower skilled/sylphies would use it purely as a gap closer while higher skill players would use it more regular in order to get more damage out