Quote Originally Posted by Recon1o6 View Post
while that is true in part, what they also have is the evidence of what works and makes healers happy: a functional and unique healing kit mixed with a functional and unique downtime kit with its own playstyles and balanced sufficiently between potencies and encounter style so each job has time to shine. Each kit has a mix of attacks, buffs, debuffs and utility

It was called 2.x whm, 3.x sch and 4.x astro.
And yet also being some of the most complained about, too boring, too op, too complex, time and time again...