Page 54 of 181 FirstFirst ... 4 44 52 53 54 55 56 64 104 154 ... LastLast
Results 531 to 540 of 1809
  1. #531
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,214
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    Lets be real, people are never going to be happy no matter what Devs do to healers. Toss in more dps skills, some folks arent going to use them, then complain about being kicked or harassed, prioritize healing for healers then we see them being too boing, add more fundamental mechanics then we get the 'too much to pay attention too' backlash. The worst thing about all this is that Devs are also dealing with several cultural differences, what the western folks have issues with, Japan could be totally fine with and vise versa...
    (3)

  2. #532
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Hanayumi View Post
    Lets be real, people are never going to be happy no matter what Devs do to healers. Toss in more dps skills, some folks arent going to use them, then complain about being kicked or harassed, prioritize healing for healers then we see them being too boing, add more fundamental mechanics then we get the 'too much to pay attention too' backlash. The worst thing about all this is that Devs are also dealing with several cultural differences, what the western folks have issues with, Japan could be totally fine with and vise versa...
    while that is true in part, what they also have is the evidence of what works and makes healers happy: a functional and unique healing kit mixed with a functional and unique downtime kit with its own playstyles and balanced sufficiently between potencies and encounter style so each job has time to shine. Each kit has a mix of attacks, buffs, debuffs and utility

    It was called 2.x whm, 3.x sch and 4.x astro.
    (19)

  3. #533
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Hanayumi View Post
    Lets be real, people are never going to be happy no matter what Devs do to healers. Toss in more dps skills, some folks arent going to use them, then complain about being kicked or harassed, prioritize healing for healers then we see them being too boing, add more fundamental mechanics then we get the 'too much to pay attention too' backlash. The worst thing about all this is that Devs are also dealing with several cultural differences, what the western folks have issues with, Japan could be totally fine with and vise versa...
    Oh pls the moment you look at these people funny you eat a report these days. More dps skill don’t bother cure bots. If you wanna stay afk in non savage fights be my guest. But if peps expect free carries in savage fight doesn’t matter what job category they gonna fly without a word. If you try your hardest and fail I don’t mind, but doing nothing is worse then doing it bad in ff 14
    (17)

  4. #534
    Player
    Melorie's Avatar
    Join Date
    Mar 2016
    Posts
    682
    Character
    Melorie Valliere
    World
    Behemoth
    Main Class
    White Mage Lv 81
    Quote Originally Posted by Hanayumi View Post
    Lets be real, people are never going to be happy no matter what Devs do to healers. Toss in more dps skills, some folks arent going to use them, then complain about being kicked or harassed, prioritize healing for healers then we see them being too boing, add more fundamental mechanics then we get the 'too much to pay attention too' backlash. The worst thing about all this is that Devs are also dealing with several cultural differences, what the western folks have issues with, Japan could be totally fine with and vise versa...
    Every person will have different opinions regarding jobs. It is something hard to balance. But we're not dealing with a complex thing to balance - we've seen our jobs being stripped of everything and given literally 1 skill to spam while never having the encountering design cathering to these changes.
    Also please, unless you're in a PF in a farm part of a serious clear part, chances are, you won't be kicked let alone harassed. People that play this aren't confrontational to this point, it's more easy for them to leave than kick you. And even if it does happen because you're not really doing anything to get better... whatever? Move on, this doesn't have to be a big trauma. Find another party that vibes with you better. Watch a guide, do it with friends. It's not the end of the world.
    (15)

  5. #535
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,214
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Recon1o6 View Post
    while that is true in part, what they also have is the evidence of what works and makes healers happy: a functional and unique healing kit mixed with a functional and unique downtime kit with its own playstyles and balanced sufficiently between potencies and encounter style so each job has time to shine. Each kit has a mix of attacks, buffs, debuffs and utility

    It was called 2.x whm, 3.x sch and 4.x astro.
    And yet also being some of the most complained about, too boring, too op, too complex, time and time again...
    (2)

  6. #536
    Player
    EthanMoonkin's Avatar
    Join Date
    Oct 2018
    Posts
    33
    Character
    Hinata Silvermoon
    World
    Behemoth
    Main Class
    Monk Lv 70
    Quote Originally Posted by Hanayumi View Post
    Lets be real, people are never going to be happy no matter what Devs do to healers. Toss in more dps skills, some folks arent going to use them, then complain about being kicked or harassed, prioritize healing for healers then we see them being too boing, add more fundamental mechanics then we get the 'too much to pay attention too' backlash. The worst thing about all this is that Devs are also dealing with several cultural differences, what the western folks have issues with, Japan could be totally fine with and vise versa...

    If this isn’t the laziest answer to an easily solvable problem I’ve ever seen XD
    (14)

  7. #537
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92
    honsetly the summary of healers problems is basically SE and Yoshi p mentality that healers of any kind are idiots who cant do a simple button press so the best design is give them alot of healing buttons that do the same thing that they wont use cause they have a brain and know a full hp means no heals are needed and the reward for your "excellent" mastery of the job is pressing your 1 dps button none stop the entire run. so in conclusion u wish to be a healer then learn the bot way, you wish to use more then 1 button a run then spam all your heals for no reason. remove dps button from you hotbar(lets be honest they will remove that dps skill next expansion) and spam to your heart content while the tank and dps just stand there saying "stop healing,you need to dps"
    (2)

  8. #538
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,214
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by EthanMoonkin View Post
    If this isn’t the laziest answer to an easily solvable problem I’ve ever seen XD
    Lol, to believe thats an appropriate answer...
    (0)

  9. #539
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Hanayumi View Post
    Lets be real, people are never going to be happy no matter what Devs do to healers. Toss in more dps skills, some folks arent going to use them, then complain about being kicked or harassed
    This argument comes up time and time again and it's simply not true.

    If healers have more dps skills, the expectation to be using them all is lower because it's more complex. If healers have just one button, they should be slamming that one button in every free moment. So the expectation for a healer to dps is higher now. And even when it's higher, the majority of players still don't really care and it's extremely rare that healers get kicked for low dps, even in EX and Savage.

    It's just scaremongering. Community expectations for healers and dps are really low and calling out low dps is against ToS. Worst that might happen is your party disbands if you're the reason they can't even beat the fight, but they still won't outright blame you. Don't try to use the community as an excuse for not getting better gameplay when it's not even close to being a problem.
    (14)

  10. #540
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Liam_Harper View Post
    This argument comes up time and time again and it's simply not true.

    If healers have more dps skills, the expectation to be using them all is lower because it's more complex. If healers have just one button, they should be slamming that one button in every free moment. So the expectation for a healer to dps is higher now. And even when it's higher, the majority of players still don't really care and it's extremely rare that healers get kicked for low dps, even in EX and Savage.

    It's just scaremongering. Community expectations for healers and dps are really low and calling out low dps is against ToS. Worst that might happen is your party disbands if you're the reason they can't even beat the fight, but they still won't outright blame you. Don't try to use the community as an excuse for not getting better gameplay when it's not even close to being a problem.
    Agreed. The lower skilled players should be taken in mind when designing the skill floor of the job, the basic role, in this case healing. If the healing part of healers is accessible, there shouldn't be a problem, nor a conflict of interest in designing the "extra" part of the kits around slightly more complex mechanics.

    If a healer keeps everybody healed and alive, I very much doubt anybody is going to have much problem with them. Ofc, someone might call them out still if the see them stand around doing nothing. The one nuke/dot approach can work, but why not add a layer of complexity around that too, so that people that want more out of balancing healing and downtime mechanics can get more variety out of it?
    (10)
    Last edited by GrimGale; 10-16-2021 at 10:23 PM.

Page 54 of 181 FirstFirst ... 4 44 52 53 54 55 56 64 104 154 ... LastLast