Out of curiosity, how is everyone feeling about some of the extra healing the tanks are getting? I'm not sure how I feel about it, personally. My initial reaction though is... why need healers?
Out of curiosity, how is everyone feeling about some of the extra healing the tanks are getting? I'm not sure how I feel about it, personally. My initial reaction though is... why need healers?
"Then what is magic for?" Prince Lir demanded wildly. "What use is wizardry if it cannot save a unicorn?"
Schmendrick did not turn his head. With a touch of sad mockery in his voice, he said, "That's what heroes are for."
-- Peter S. Beagle, The Last Unicorn
When I looked the paladin toolkit (the only tank i've looked tbh) I was really surprised to see such amount of healing. Seems over-the-top to me, unless they really push the damage (which... historically we know that it doesn't usually happen). I can maybe see more 8man content being made with just one healer.
If nothing justify so much healing from others jobs than healers, I feel bad for it.
It it's meant to compensate for higher damage taken, it could be okay tier I guess ? (that still something we won't be healing which is the contrary of what we've been asking).
But I won't hope too much from that theory.
Some posts I made recently agregated into an idea (that's probably already been posted at some point in some form, but whatever)
Job Trait : quickened <whatever> : reduce the cast time of some 90s/120s ability.
That effect is almost unnoticeable by other players : no pressure.
And now my geniusidea to proc it that so everyone is happy : Just base it on MP spent.
-Spam glare : bonus
-Spam cure I (because you hate dpsing) : bonus
-Watch Netflix : who notice if you don't shave a bit of your CD ?
No skill floor change ; reward always casting (even if not optimally, but whatever)
It doesn't fix the glarespam issue, but It just feels a little bit rewarding for every cast you make.
My main issue is that they keep scapegoating casual players to justify speedrunning how fast they can make the average skill ceiling collapse into the floor.
To me it just shows the developers have no idea what they're doing with jobs because Tanks used to have good healing (Steel Cyclone, Abyssal Drain). Then it got removed in ShadowBringers, only for it to come back in Endwalker.
It's like they don't understand that people have memories and can remember this stuff and speak up.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
Maybe they just secretly hoped for everyone with a functioning memory to have left the game at this point lol.
I don't know in what world you're living where the actual healer gameplay has any variety between those jobs, but it sure as hell ain't the one I'm living in.For the most part think healers are alright, there is at least a sence of variety with them, not as overly homogenized as tanks are, Whm pure healer, Ast atk buff support, Sch def buff support, and Sge dps healer. It still blows my mind that player subject themselves to just 1 job, but that just my opinion... Anyway from various interviews with Yoshi P it would seem like they are planning to continue the increase in healing mechanics, might just be why tanks got a whole lot if self healing?
Last edited by Absurdity; 10-14-2021 at 11:28 PM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.