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  1. #491
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    874
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by AFuzzyMu11in View Post
    It’s really not I’m deadass serious. Take it for what it’s worth, you got your high skill cap let us others enjoy glare/broil.
    See, it's attitudes like this that make so many people on this forum so frustrated. When healing is all you need to do, technically, to clear content and glare/broil/malefic spam is supposed to be the "cherry on top," what's the harm in having a few more of those things to serve as proverbial toppings for those who want them? There's no obligation or harm in using them, but they're there if you want or need them when you get to the point where you're more comfortable healing to the point where you don't need to constantly be spamming heals.

    Getting more tools does not mean you can no longer enjoy your glare/broil/malefic spam. It doesn't mean you can no longer enjoy your holy/gravity/AoW spam. It just means you have something else you can use instead of spamming. I don't see why this has to be a mutually exclusive thing.
    (17)
    "Then what is magic for?" Prince Lir demanded wildly. "What use is wizardry if it cannot save a unicorn?"
    Schmendrick did not turn his head. With a touch of sad mockery in his voice, he said, "That's what heroes are for."
    -- Peter S. Beagle, The Last Unicorn

  2. #492
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Reiryuu View Post
    See, it's attitudes like this that make so many people on this forum so frustrated. When healing is all you need to do, technically, to clear content and glare/broil/malefic spam is supposed to be the "cherry on top," what's the harm in having a few more of those things to serve as proverbial toppings for those who want them? There's no obligation or harm in using them, but they're there if you want or need them when you get to the point where you're more comfortable healing to the point where you don't need to constantly be spamming heals.

    Getting more tools does not mean you can no longer enjoy your glare/broil/malefic spam. It doesn't mean you can no longer enjoy your holy/gravity/AoW spam. It just means you have something else you can use instead of spamming. I don't see why this has to be a mutually exclusive thing.
    Easy. Yoshi answered that in the Mr Happy interview. Having a skill ceiling above ankle height "pressures" newbies. Nevermind that this argument magically only applies to healers. Sylphies are a skittish lot, and they need to be protected with one button spam limited jobs. Otherwise (heaven forfend) the evil community might think for a femtosecond that they might even consider a CPM above 4, and that's terrifying. Too stressful. Can't even give the option. You're safe now, nobody will make you actually push any buttons you don't want to.

    DPS can screw their rotations up any hundred ways and people barely care. Oh they complain about it. They occasionally dress someone down in party chat. But the job design team also doesn't have a burning desire to weave a featherdown safety bubble around DPS princesses who *need* a one button spam job lest their subs evaporate.
    (9)

  3. #493
    Player
    AFuzzyMu11in's Avatar
    Join Date
    Aug 2013
    Posts
    319
    Character
    Tiramisa Damsela
    World
    Behemoth
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Semirhage View Post
    >Sage looks high skill cap
    >Dosis Dosis Dosis Dosis Dosis Dosis Dosis Dosis
    Mathladymeme.gif
    You have to manage evolving skills with a evolution button, skills that interact with each other, two separate confusing gauges that take planning and prep to use…..
    (0)

  4. #494
    Player
    AFuzzyMu11in's Avatar
    Join Date
    Aug 2013
    Posts
    319
    Character
    Tiramisa Damsela
    World
    Behemoth
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Semirhage View Post
    Easy. Yoshi answered that in the Mr Happy interview. Having a skill ceiling above ankle height "pressures" newbies. Nevermind that this argument magically only applies to healers. Sylphies are a skittish lot, and they need to be protected with one button spam limited jobs. Otherwise (heaven forfend) the evil community might think for a femtosecond that they might even consider a CPM above 4, and that's terrifying. Too stressful. Can't even give the option. You're safe now, nobody will make you actually push any buttons you don't want to.

    DPS can screw their rotations up any hundred ways and people barely care. Oh they complain about it. They occasionally dress someone down in party chat. But the job design team also doesn't have a burning desire to weave a featherdown safety bubble around DPS princesses who *need* a one button spam job lest their subs evaporate.
    Cause you can replace a dps quick. Getting new tanks/healers is not the same. Those jobs need to be as encouraging to everyone as possible because there are too many shoes to fill and not enough warm bodies to fill them.
    (0)

  5. #495
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by AFuzzyMu11in View Post
    You have to manage evolving skills with a evolution button, skills that interact with each other, two separate confusing gauges that take planning and prep to use…..
    Oh, c'mon now. That really has to be bait.

    >Gauges are literally the same as WHM you get resources over time and your damage resource is just Blood lily you gain when your shield is absorbed.
    >Evolving button turns three skills into three similar skills. Your damage turns to damage, your heal turns to shield, your aoe heal turns to aoe shield.
    If you have ever used Plenary Indulgence, Horoscope, Presence of Mind, Thin Air or Recitation, the sage skill is not something alien or new. Just a modifier pre-skill you have a lot of in the other simpler healers.
    >Skills that interact with each other, same ad the other healers. There is nothing truly unique or high complexity in Sage.
    (4)

  6. #496
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92
    Quote Originally Posted by AFuzzyMu11in View Post
    Cause you can replace a dps quick. Getting new tanks/healers is not the same. Those jobs need to be as encouraging to everyone as possible because there are too many shoes to fill and not enough warm bodies to fill them.
    but as said u need to keep them in the job otherwise u will never see an increase which is the complains about. if the job is not engaging ppl max it and leave it forever maybe even not maxing but drop it mid leveling cause tbh the job in this case role they all boring which is the major complain and given yoshi-p statement that none of the healer issues will ever be address basically means they are being ignored on purpose. you cant expect healers main to not get mad over that do you?
    (1)

  7. #497
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    657
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by AFuzzyMu11in View Post
    You have to manage evolving skills with a evolution button, skills that interact with each other, two separate confusing gauges that take planning and prep to use…..
    So... you haven't even bothered to read the skills. Sge skills are almost identical to Sch and if someone reads them for more than 5m can see the smilarities, here are a few:

    -Dosis with broil, Eukrasian Dosis with Biolysis (wich is only pressing Eukrasia before Dosis, Eukrasia being a buff that only affects 3 skills, saying its complicated is laughable) Dykrasia with art of war, this about dps
    -Kardia is Embrace, Physis is whispering dawn, Holos is fey blessing and you could even treat Soteria as a flavour of Fey union, Panhaima is a flavour of Consolation, this about fairy skills
    -Kerachole is Sacred Soil, Druochole is Lustrate, Ixochole is Indom and Taurochole is Excog and Rizomata is Recitation, this about Addersgall/Aetherflow which is only different in the way that is generated automatically.
    -Diagnosis is Physick, Eukrasian Diagnosis is Adlo, Eukrasian Prognosis is Succor and Pepsis is Emergency Tactics, this about the gcd heals

    To say as someone whose main class is Sch lv80 that Sge looks complicated when its Sch 2.0 tells me that either you're trolling and have not dedicated even the slightest thought and effort to read Sge's tooltips


    Quote Originally Posted by AFuzzyMu11in View Post
    Cause you can replace a dps quick. Getting new tanks/healers is not the same. Those jobs need to be as encouraging to everyone as possible because there are too many shoes to fill and not enough warm bodies to fill them.
    I wonder why is that dps is that common, maybe is because their jobs are better designed? Also, how is that tanks are not oversimplified to 1 button spam when their role is also in high demand? or better, How is that back in HW and SB when healers had more tools there was no shortage of healers? Someone could say that good design and fun mechanics is what attracts players that put time and effort into the job and not how oversimplified a class is or how much does it cuddle the newbies/players who dont want to learn.
    (5)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  8. #498
    Player
    AFuzzyMu11in's Avatar
    Join Date
    Aug 2013
    Posts
    319
    Character
    Tiramisa Damsela
    World
    Behemoth
    Main Class
    Scholar Lv 90
    Quote Originally Posted by CrimsonGunner View Post
    but as said u need to keep them in the job otherwise u will never see an increase which is the complains about. if the job is not engaging ppl max it and leave it forever maybe even not maxing but drop it mid leveling cause tbh the job in this case role they all boring which is the major complain and given yoshi-p statement that none of the healer issues will ever be address basically means they are being ignored on purpose. you cant expect healers main to not get mad over that do you?
    I’m of the camp healer numbers are prob higher than they ever have been. And will only grow with EW. Complexity players are the minority imo. You guys really do not know how satisfying broil feels to spam i know it sounds like bait but it’s th me truth. You guys gonna tell me you don’t like smashing holy on trash and just feeling the lights and satisfaction of bars dropping etc.
    (0)

  9. #499
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92
    Quote Originally Posted by AFuzzyMu11in View Post
    I’m of the camp healer numbers are prob higher than they ever have been. And will only grow with EW. Complexity players are the minority imo. You guys really do not know how satisfying broil feels to spam i know it sounds like bait but it’s th me truth. You guys gonna tell me you don’t like smashing holy on trash and just feeling the lights and satisfaction of bars dropping etc.
    not really if the job kit and mechanics don't have a flow and the only thing it can do is function with a grain of salt or have bugs in it which ruins the experience(fairy ghosting and pet delayed casts).
    you want to take it easy with the job you play its fine, you play as you want but as said just cause you want to play it easy does not mean that the job itself should have that bare min only.
    meaning a proper set of skills that allow to do bare min with ease while actually being able to push the job to its max and making you feel your mastering it should be at different levels of accomplishment.
    basically meaning a job should cater to both: u can be you and do 1 button spam,we can be us and have that one button be much more responsive in the kit and allow us to push the job to its limits both dps and healing time although dps isnt the right thing healers want but the more general term as engaging downtime(includes support skills such as buff/debuffs, maybe have skills that alter our 1 button spams to different types of spams etc)
    (1)
    Last edited by CrimsonGunner; 10-14-2021 at 09:30 AM.

  10. #500
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by AFuzzyMu11in View Post
    I’m of the camp healer numbers are prob higher than they ever have been.
    That's genuinely not the case. I could pull 1000 DPS at the start of HW in Neverreap (and got a forum ban for making a guide on how I did it). Even when running with competent raiders, they weren't out DPSing me unless they were on Summoner.
    (2)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

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