Quote Originally Posted by Irenia View Post
You know... you just contradicted yourself.

Imagine the healers were rebalanced so that none of them could contribute an appreciable amount of damage in raids, yet have the same amount of downtime as they do now. Just give the people who don't like dealing damage everything they want in this regard. They would be balanced, yes, but by your own admission, you would not like this.

Therefore, Balance is not king. Something else is.
That's not balance. This is making one class equally useless in the game. Uselessness is not something balancing can bring. This is also the main reason why a healer's total DPS output is not more than that of an actual DPS job. This would have made DPS jobs completely useless, can't say that I don't prefer it that way, but it is unrealistic. It can only become a possibility when DPS jobs become something more than a class that deals damage. Currently, there is nothing that makes a DPS job valuable other than DPS. The only difference between a ranged melee and magical DPS is LB and aesthetics. Rotation is something you learn by heart and unlike healers, even if something goes wrong with your party members, you keep on DPS-ing because you have nothing else to do. The exception from this rule is the SMN because they can raise and the RDM because they can raise and heal.