Quote Originally Posted by Roeshel View Post
Games are business and what gets most people satisfied is king aka balance. Adding more jobs is not directly related to imbalance. GNB is a new job but that's finely balanced. The dmg dealt is roughly the same as the dmg of the other tank jobs so GNB is only adding variety to the tank class.

What I enjoy is having relevant DPS as a healer and SE is probably going to continue going in that direction. I don't like healing that much but I like the option of having access to heals.
You know... you just contradicted yourself.

Imagine the healers were rebalanced so that none of them could contribute an appreciable amount of damage in raids, yet have the same amount of downtime as they do now. Just give the people who don't like dealing damage everything they want in this regard. They would be balanced, yes, but by your own admission, you would not like this.

Therefore, Balance is not king. Something else is.

I'm not saying that balance isn't important. But it comes into play later, once a good foundation is set. Because while balance does nothing on its own, unbalance can kill enthusiasm, generally through community pressure in this game. But balancing without considering what brought people to your content in the first place can do the same.