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  1. #1
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by FoxCh40s View Post
    Which is true, because they are never going to significantly change White Mage
    And IMHO this is fine as long as it's still viable. SE really should embrace the job system's flexibility and push for diversity within the roles. Switching healers for different turns and content helped keep things fresh and I wonder if that's a big part of why so many look back fondly on HW when it was particularly common around 3.2 to 3.3.

    In WoW, if my Shaman was obsolete for some piece of content I was probably going to be sitting out for it, in FFXIV, I just click a button and switch to the job that is more suited. Gearing just isn't an issue in the grand scheme of things. FFXI did well with this concept but FFXIV seems terrified of it.
    (4)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  2. #2
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Sebazy View Post
    And IMHO this is fine as long as it's still viable. SE really should embrace the job system's flexibility and push for diversity within the roles. Switching healers for different turns and content helped keep things fresh and I wonder if that's a big part of why so many look back fondly on HW when it was particularly common around 3.2 to 3.3.

    In WoW, if my Shaman was obsolete for some piece of content I was probably going to be sitting out for it, in FFXIV, I just click a button and switch to the job that is more suited. Gearing just isn't an issue in the grand scheme of things. FFXI did well with this concept but FFXIV seems terrified of it.
    Thunderous agreement in theory.

    Something just rubs me the wrong way that, from my perspective, healer design "diversity" nearly always means WHM has less-smooth healing, zero utility, lower rDPS, clunkier weaving...when I come to the healer bazaar, I'd like to see what I see in the DPS caster section: several items each suited to their own special purposes for different reasons. In the metaphorical healer section, I've seen two items that look like Kitchenaids with a dozen attachments for doing anything you want, alongside a potato masher that has the dual weakness of doing nothing the other two don't already do (and often better), but it also doesn't bring anything to the table that they don't.

    This is going to be the albatross around the healer role's neck forever, mark my words. So long as WHM is cursed to never bring anything unique, healer design is still going to be stumped that for some ~weird~ reason, the community thinks the healer with no unique contribution sucks compared to the others.
    (13)

  3. #3
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Semirhage View Post
    In the metaphorical healer section, I've seen two items that look like Kitchenaids with a dozen attachments for doing anything you want, alongside a potato masher that has the dual weakness of doing nothing the other two don't already do (and often better), but it also doesn't bring anything to the table that they don't.
    This is the best content I've read on the forums for a while++
    (1)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  4. #4
    Player
    Truen's Avatar
    Join Date
    May 2019
    Location
    Limsa
    Posts
    304
    Character
    Brunox Sky
    World
    Exodus
    Main Class
    Scholar Lv 82
    Quote Originally Posted by Sebazy View Post
    SE really should embrace the job system's flexibility and push for diversity within the roles.
    That will never happen; this dev team is obsessed with homogenization sadly.
    (8)